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https://github.com/OPM/ResInsight.git
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575 lines
22 KiB
C++
575 lines
22 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "gtest/gtest.h"
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#include "cvfLibCore.h"
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#include "cvfLibGeometry.h"
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#include "cvfLibRender.h"
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#include "cvfLibViewing.h"
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#include "cvfArrayWrapperConst.h"
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#include "cvfArrayWrapperToEdit.h"
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#include "cvfBoundingBoxTree.h"
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#include "cvfGeometryTools.h"
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#include <array>
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using namespace cvf;
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#if 0
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ControlVolume::calculateCubeFaceStatus(const cvf::Vec3dArray& nodeCoords, double areaTolerance)
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{
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int cubeFace;
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cvf::uint cubeFaceIndices[4];
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for (cubeFace = 0; cubeFace < 6; ++cubeFace)
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{
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surfaceNodeIndices(static_cast<Defines::CubeFace>(cubeFace), cubeFaceIndices);
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std::vector<const brv::Connection*> conns;
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connections(static_cast<Defines::CubeFace>(cubeFace), &conns);
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if (!conns.size())
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{
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m_cubeFaceStatus[cubeFace] = FREE_FACE;
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}
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else
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{
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double area = 0.5 * (nodeCoords[cubeFaceIndices[1]]-nodeCoords[cubeFaceIndices[0]] ^ nodeCoords[cubeFaceIndices[3]]-nodeCoords[cubeFaceIndices[0]]).length();
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area += 0.5 * (nodeCoords[cubeFaceIndices[3]]-nodeCoords[cubeFaceIndices[2]] ^ nodeCoords[cubeFaceIndices[1]]-nodeCoords[cubeFaceIndices[2]]).length();
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double totConnectionArea = 0;
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size_t i;
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for (i = 0; i < conns.size(); ++i)
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{
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totConnectionArea += conns[i]->brfArea();
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}
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if ( totConnectionArea < area - areaTolerance )
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{
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m_cubeFaceStatus[cubeFace] = PARTIALLY_COVERED;
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}
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else
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{
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m_cubeFaceStatus[cubeFace] = COMPLETELY_COVERED;
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}
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}
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// Create a polygon to store the complete polygon of the faces
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// not completely covered by connections
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// This polygon will be filled with nodes later
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if (m_cubeFaceStatus[cubeFace] != COMPLETELY_COVERED )
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{
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m_freeFacePolygons[cubeFace] = new std::list<std::pair<cvf::uint, bool> >;
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}
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}
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}
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#endif
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template <typename NodeArrayType, typename NodeType, typename IndexType>
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NodeType quadNormal( ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords, const IndexType cubeFaceIndices[4] )
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{
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return ( nodeCoords[cubeFaceIndices[2]] - nodeCoords[cubeFaceIndices[0]] ) ^
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( nodeCoords[cubeFaceIndices[3]] - nodeCoords[cubeFaceIndices[1]] );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> createVertices()
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{
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std::vector<cvf::Vec3d> vxs;
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vxs.resize( 14, cvf::Vec3d::ZERO );
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// clang-format off
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vxs[ 0]= cvf::Vec3d( 0 , 0 , 0 );
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vxs[ 1]= cvf::Vec3d( 1 , 0 , 0 );
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vxs[ 2]= cvf::Vec3d( 1 , 1 , 0 );
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vxs[ 3]= cvf::Vec3d( 0 , 1 , 0 );
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vxs[ 4]= cvf::Vec3d(-0.4 ,-0.2 , 0.0 );
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vxs[ 5]= cvf::Vec3d( 0.4 , 0.6 , 0.0 );
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vxs[ 6]= cvf::Vec3d( 0.8 , 0.2 , 0.0 );
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vxs[ 7]= cvf::Vec3d( 0.0 ,-0.6 , 0.0 );
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vxs[ 8]= cvf::Vec3d( 1.0 , 1.2 , 0.0 );
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vxs[ 9]= cvf::Vec3d( 1.4 , 0.8 , 0.0 );
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vxs[10]= cvf::Vec3d( 0.4 ,-0.2 , 0.0 );
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vxs[11]= cvf::Vec3d( 1.2 , 0.6 , 0.0 );
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vxs[12]= cvf::Vec3d( 1.6 , 0.2 , 0.0 );
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vxs[13]= cvf::Vec3d( 0.8 ,-0.6 , 0.0 );
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// clang-format on
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return vxs;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::array<cvf::uint, 4>> getCubeFaces()
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{
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std::vector<std::array<cvf::uint, 4>> cubeFaces;
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cubeFaces.resize( 4 );
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cubeFaces[0] = { 0, 1, 2, 3 };
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cubeFaces[1] = { 4, 5, 6, 7 };
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cubeFaces[2] = { 5, 8, 9, 6 };
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cubeFaces[3] = { 10, 11, 12, 13 };
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return cubeFaces;
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}
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std::ostream& operator<<( std::ostream& stream, std::vector<cvf::uint> v )
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{
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for ( size_t i = 0; i < v.size(); ++i )
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{
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stream << v[i] << " ";
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}
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return stream;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( CellFaceIntersectionTst, Intersection1 )
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{
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std::vector<cvf::Vec3d> nodes = createVertices();
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std::vector<cvf::Vec3d> additionalVertices;
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std::vector<std::vector<cvf::uint>> overlapPolygons;
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auto faces = getCubeFaces();
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EdgeIntersectStorage<cvf::uint> edgeIntersectionStorage;
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edgeIntersectionStorage.setVertexCount( nodes.size() );
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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faces[0].data(),
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faces[1].data(),
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1e-6 );
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EXPECT_EQ( (size_t)5, polygon.size() );
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EXPECT_EQ( (size_t)2, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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overlapPolygons.push_back( polygon );
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std::cout << polygon << std::endl;
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}
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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faces[0].data(),
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faces[2].data(),
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1e-6 );
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EXPECT_EQ( (size_t)5, polygon.size() );
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EXPECT_EQ( (size_t)4, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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overlapPolygons.push_back( polygon );
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std::cout << polygon << std::endl;
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}
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{
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std::vector<cvf::uint> polygon;
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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faces[0].data(),
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faces[3].data(),
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1e-6 );
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EXPECT_EQ( (size_t)3, polygon.size() );
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EXPECT_EQ( (size_t)6, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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overlapPolygons.push_back( polygon );
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std::cout << polygon << std::endl;
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}
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nodes.insert( nodes.end(), additionalVertices.begin(), additionalVertices.end() );
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std::vector<cvf::uint> basePolygon;
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basePolygon.insert( basePolygon.begin(), faces[0].data(), &( faces[0].data()[4] ) );
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for ( cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx )
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{
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GeometryTools::insertVertexInPolygon( &basePolygon, wrapArrayConst( &nodes ), vxIdx, 1e-6 );
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}
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EXPECT_EQ( (size_t)8, basePolygon.size() );
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std::cout << "Bp: " << basePolygon << std::endl;
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for ( size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx )
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{
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for ( cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx )
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{
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GeometryTools::insertVertexInPolygon( &overlapPolygons[pIdx], wrapArrayConst( &nodes ), vxIdx, 1e-6 );
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}
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if ( pIdx == 0 )
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{
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EXPECT_EQ( (size_t)5, overlapPolygons[pIdx].size() );
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}
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if ( pIdx == 1 )
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{
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EXPECT_EQ( (size_t)5, overlapPolygons[pIdx].size() );
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}
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if ( pIdx == 2 )
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{
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EXPECT_EQ( (size_t)4, overlapPolygons[pIdx].size() );
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}
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std::cout << "Op" << pIdx << ":" << overlapPolygons[pIdx] << std::endl;
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}
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Vec3d normal = quadNormal( wrapArrayConst( &nodes ), faces[0].data() );
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std::vector<bool> faceOverlapPolygonWindingSameAsCubeFaceFlags;
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faceOverlapPolygonWindingSameAsCubeFaceFlags.resize( overlapPolygons.size(), true );
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{
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std::vector<cvf::uint> freeFacePolygon;
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bool hasHoles = false;
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std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
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for ( size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx )
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{
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overlapPolygonPtrs.push_back( &( overlapPolygons[pIdx] ) );
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}
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GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
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wrapArrayConst( &basePolygon ),
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normal,
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overlapPolygonPtrs,
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faceOverlapPolygonWindingSameAsCubeFaceFlags,
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&freeFacePolygon,
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&hasHoles );
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EXPECT_EQ( (size_t)4, freeFacePolygon.size() );
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EXPECT_FALSE( hasHoles );
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std::cout << "FF1: " << freeFacePolygon << std::endl;
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}
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{
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std::vector<cvf::uint> freeFacePolygon;
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bool hasHoles = false;
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std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
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for ( size_t pIdx = 0; pIdx < 1; ++pIdx )
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{
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overlapPolygonPtrs.push_back( &( overlapPolygons[pIdx] ) );
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}
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GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
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wrapArrayConst( &basePolygon ),
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normal,
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overlapPolygonPtrs,
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faceOverlapPolygonWindingSameAsCubeFaceFlags,
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&freeFacePolygon,
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&hasHoles );
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EXPECT_EQ( (size_t)9, freeFacePolygon.size() );
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EXPECT_FALSE( hasHoles );
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std::cout << "FF2: " << freeFacePolygon << std::endl;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( CellFaceIntersectionTst, Intersection )
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{
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std::vector<cvf::Vec3d> additionalVertices;
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cvf::Vec3dArray nodes;
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std::vector<size_t> polygon;
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cvf::Array<size_t> ids;
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size_t cv1CubeFaceIndices[4] = { 0, 1, 2, 3 };
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size_t cv2CubeFaceIndices[4] = { 4, 5, 6, 7 };
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nodes.resize( 8 );
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nodes.setAll( cvf::Vec3d( 0, 0, 0 ) );
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EdgeIntersectStorage<size_t> edgeIntersectionStorage;
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edgeIntersectionStorage.setVertexCount( nodes.size() );
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// Face 1
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nodes[0] = cvf::Vec3d( 0, 0, 0 );
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nodes[1] = cvf::Vec3d( 1, 0, 0 );
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nodes[2] = cvf::Vec3d( 1, 1, 0 );
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nodes[3] = cvf::Vec3d( 0, 1, 0 );
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// Face 2
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nodes[4] = cvf::Vec3d( 0, 0, 0 );
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nodes[5] = cvf::Vec3d( 1, 0, 0 );
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nodes[6] = cvf::Vec3d( 1, 1, 0 );
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nodes[7] = cvf::Vec3d( 0, 1, 0 );
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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cv1CubeFaceIndices,
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cv2CubeFaceIndices,
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1e-6 );
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EXPECT_EQ( (size_t)4, polygon.size() );
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EXPECT_EQ( (size_t)0, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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// Face 1
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nodes[0] = cvf::Vec3d( 0, 0, 0 );
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nodes[1] = cvf::Vec3d( 1, 0, 0 );
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nodes[2] = cvf::Vec3d( 1, 1, 0 );
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nodes[3] = cvf::Vec3d( 0, 1, 0 );
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// Face 2
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nodes[4] = cvf::Vec3d( 0.5, -0.25, 0 );
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nodes[5] = cvf::Vec3d( 1.25, 0.5, 0 );
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nodes[6] = cvf::Vec3d( 0.5, 1.25, 0 );
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nodes[7] = cvf::Vec3d( -0.25, 0.5, 0 );
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polygon.clear();
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isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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cv1CubeFaceIndices,
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cv2CubeFaceIndices,
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1e-6 );
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EXPECT_EQ( (size_t)8, polygon.size() );
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EXPECT_EQ( (size_t)8, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( CellFaceIntersectionTst, FreeFacePolygon )
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{
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std::vector<cvf::Vec3d> additionalVertices;
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cvf::Vec3dArray nodes;
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std::vector<size_t> polygon;
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cvf::Array<size_t> ids;
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size_t cv1CubeFaceIndices[4] = { 0, 1, 2, 3 };
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size_t cv2CubeFaceIndices[4] = { 4, 5, 6, 7 };
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nodes.resize( 8 );
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nodes.setAll( cvf::Vec3d( 0, 0, 0 ) );
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EdgeIntersectStorage<size_t> edgeIntersectionStorage;
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edgeIntersectionStorage.setVertexCount( nodes.size() );
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// Face 1
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nodes[0] = cvf::Vec3d( 0, 0, 0 );
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nodes[1] = cvf::Vec3d( 1, 0, 0 );
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nodes[2] = cvf::Vec3d( 1, 1, 0 );
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nodes[3] = cvf::Vec3d( 0, 1, 0 );
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// Face 2
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nodes[4] = cvf::Vec3d( 0, 0, 0 );
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nodes[5] = cvf::Vec3d( 1, 0, 0 );
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nodes[6] = cvf::Vec3d( 1, 1, 0 );
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nodes[7] = cvf::Vec3d( 0, 1, 0 );
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bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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cv1CubeFaceIndices,
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cv2CubeFaceIndices,
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1e-6 );
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EXPECT_EQ( (size_t)4, polygon.size() );
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EXPECT_EQ( (size_t)0, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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std::vector<bool> faceOverlapPolygonWinding;
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std::vector<std::vector<size_t>*> faceOverlapPolygons;
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faceOverlapPolygons.push_back( &polygon );
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faceOverlapPolygonWinding.push_back( true );
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std::vector<size_t> partialFacePolygon;
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bool hasHoles = false;
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GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
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wrapArrayConst( cv1CubeFaceIndices, 4 ),
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Vec3d( 0, 0, 1 ),
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faceOverlapPolygons,
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faceOverlapPolygonWinding,
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&partialFacePolygon,
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&hasHoles );
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// Face 1
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nodes[0] = cvf::Vec3d( 0, 0, 0 );
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nodes[1] = cvf::Vec3d( 1, 0, 0 );
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nodes[2] = cvf::Vec3d( 1, 1, 0 );
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nodes[3] = cvf::Vec3d( 0, 1, 0 );
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// Face 2
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nodes[4] = cvf::Vec3d( 0.5, -0.25, 0 );
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nodes[5] = cvf::Vec3d( 1.25, 0.5, 0 );
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nodes[6] = cvf::Vec3d( 0.5, 1.25, 0 );
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nodes[7] = cvf::Vec3d( -0.25, 0.5, 0 );
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polygon.clear();
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isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
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&additionalVertices,
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&edgeIntersectionStorage,
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wrapArrayConst( &nodes ),
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cv1CubeFaceIndices,
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cv2CubeFaceIndices,
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1e-6 );
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EXPECT_EQ( (size_t)8, polygon.size() );
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EXPECT_EQ( (size_t)8, additionalVertices.size() );
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EXPECT_TRUE( isOk );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST( CellFaceIntersectionTst, PolygonAreaNormal3D )
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{
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// Test special cases with zero area
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{
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std::vector<cvf::Vec3d> vxs;
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cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
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EXPECT_TRUE( area == cvf::Vec3d::ZERO );
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}
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{
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std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
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cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
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EXPECT_TRUE( area == cvf::Vec3d::ZERO );
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}
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{
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std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
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vxs.push_back( { 0, 0, 1 } );
|
|
|
|
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
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|
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
|
|
}
|
|
|
|
// Three points
|
|
|
|
{
|
|
std::vector<cvf::Vec3d> vxs;
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
vxs.push_back( { 0, 0, 1 } );
|
|
vxs.push_back( { 0, 1, 1 } );
|
|
|
|
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
|
|
EXPECT_DOUBLE_EQ( -0.5, area.x() );
|
|
EXPECT_DOUBLE_EQ( 0.0, area.y() );
|
|
EXPECT_DOUBLE_EQ( 0.0, area.z() );
|
|
}
|
|
|
|
// four identical points
|
|
|
|
{
|
|
std::vector<cvf::Vec3d> vxs;
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
|
|
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
|
|
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
|
|
}
|
|
|
|
// Square of four points
|
|
|
|
{
|
|
std::vector<cvf::Vec3d> vxs;
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
vxs.push_back( { 0, 0, 1 } );
|
|
vxs.push_back( { 0, 1, 1 } );
|
|
vxs.push_back( { 0, 1, 0 } );
|
|
|
|
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
|
|
EXPECT_DOUBLE_EQ( -1.0, area.x() );
|
|
EXPECT_DOUBLE_EQ( 0.0, area.y() );
|
|
EXPECT_DOUBLE_EQ( 0.0, area.z() );
|
|
}
|
|
|
|
// Square of four points + one point in center of square
|
|
|
|
{
|
|
std::vector<cvf::Vec3d> vxs;
|
|
vxs.push_back( { 0, 0, 0 } );
|
|
vxs.push_back( { 0, 0, 1 } );
|
|
vxs.push_back( { 0, 1, 1 } );
|
|
vxs.push_back( { 0, 1, 0 } );
|
|
|
|
vxs.push_back( { 0, 0.5, 0.5 } ); // center of square
|
|
|
|
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
|
|
EXPECT_DOUBLE_EQ( -0.75, area.x() );
|
|
EXPECT_DOUBLE_EQ( 0.0, area.y() );
|
|
EXPECT_DOUBLE_EQ( 0.0, area.z() );
|
|
}
|
|
}
|
|
|
|
TEST( EarClipTesselator, ErrorTest )
|
|
{
|
|
std::vector<cvf::Vec3d> remainingPolygon{
|
|
cvf::Vec3d( 44.66, 20.17, 0 ),
|
|
cvf::Vec3d( 78.08, 35.26, 0 ),
|
|
cvf::Vec3d( 93.97, 35.83, 0 ),
|
|
cvf::Vec3d( 144.95, 44.42, 0 ),
|
|
cvf::Vec3d( 172.59, 39.73, 0 ),
|
|
cvf::Vec3d( 227.27, 24.01, 0 ),
|
|
cvf::Vec3d( 217.46, 45.72, 0 ),
|
|
cvf::Vec3d( 178.5, 57.61, 0 ),
|
|
cvf::Vec3d( 141.33, 63.82, 0 ),
|
|
cvf::Vec3d( 0, 0, 0 ),
|
|
cvf::Vec3d( 63.77, 0, 0 ),
|
|
};
|
|
|
|
double nativeTriangleArea = 21266;
|
|
|
|
cvf::EarClipTesselator tess;
|
|
tess.setNormal( cvf::Vec3d::Z_AXIS );
|
|
tess.setMinTriangleArea( 1e-3 * nativeTriangleArea );
|
|
cvf::Vec3dArray cvfNodes( remainingPolygon );
|
|
tess.setGlobalNodeArray( cvfNodes );
|
|
|
|
std::vector<size_t> polyIndexes;
|
|
for ( size_t idx = 0; idx < remainingPolygon.size(); ++idx )
|
|
{
|
|
polyIndexes.push_back( idx );
|
|
}
|
|
tess.setPolygonIndices( polyIndexes );
|
|
|
|
std::vector<size_t> triangleIndices;
|
|
bool isTesselationOk = tess.calculateTriangles( &triangleIndices );
|
|
|
|
// CVF_ASSERT( isTesselationOk );
|
|
if ( !isTesselationOk )
|
|
{
|
|
// continue;
|
|
}
|
|
}
|