ResInsight/Fwk/AppFwk/cafAnimControl/cafFrameAnimationControl.h
2020-06-19 08:00:01 +02:00

120 lines
3.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include <QObject>
class QTimer;
namespace caf
{
//==================================================================================================
///
//==================================================================================================
class FrameAnimationControl : public QObject
{
Q_OBJECT
public:
explicit FrameAnimationControl( QObject* parent = nullptr );
void setNumFrames( int numFrames );
int numFrames() const;
int currentFrame() const;
void setCurrentFrameOnly( int frameIndex );
bool isActive() const;
void setTimeout( int milliSeconds );
int timeout() const;
bool isRepeatingFromStart() const;
bool isRepeatingFwdBwd() const;
public slots:
void slotPlayFwd();
void slotPlayBwd();
void slotStop();
void slotPause();
void slotStepForward();
void slotStepBackward();
void setCurrentFrame( int frameIndex );
void slotSkipToEnd();
void slotSkipToStart();
void slotRepeatFromStart( bool turnRepeatOn );
void slotRepeatFwdBwd( bool turnRepeatOn );
signals:
void changeFrame( int frameIndex );
void endAnimation();
void frameCountChanged( int frameCount );
private slots:
void slotTimerTriggered();
private:
void start();
void stop();
void pause();
void stepForward();
void stepBackward();
void skipToEnd();
void skipToStart();
void setForward( bool forward );
bool forward() const;
void setRepeatFromStart( bool repeat );
void setRepeatFwdBwd( bool repeat );
void setDefault();
private:
QTimer* m_timer;
int m_numFrames;
int m_currentFrame;
int m_timeout;
int m_lastTimeStamp;
bool m_forward;
bool m_repeatOn;
bool m_repeatFromStart;
bool m_repeatFwdBwd;
};
} // End namespace caf