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120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include <QObject>
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class QTimer;
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namespace caf
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{
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//==================================================================================================
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///
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//==================================================================================================
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class FrameAnimationControl : public QObject
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{
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Q_OBJECT
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public:
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explicit FrameAnimationControl( QObject* parent = nullptr );
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void setNumFrames( int numFrames );
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int numFrames() const;
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int currentFrame() const;
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void setCurrentFrameOnly( int frameIndex );
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bool isActive() const;
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void setTimeout( int milliSeconds );
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int timeout() const;
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bool isRepeatingFromStart() const;
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bool isRepeatingFwdBwd() const;
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public slots:
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void slotPlayFwd();
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void slotPlayBwd();
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void slotStop();
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void slotPause();
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void slotStepForward();
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void slotStepBackward();
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void setCurrentFrame( int frameIndex );
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void slotSkipToEnd();
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void slotSkipToStart();
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void slotRepeatFromStart( bool turnRepeatOn );
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void slotRepeatFwdBwd( bool turnRepeatOn );
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signals:
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void changeFrame( int frameIndex );
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void endAnimation();
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void frameCountChanged( int frameCount );
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private slots:
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void slotTimerTriggered();
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private:
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void start();
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void stop();
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void pause();
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void stepForward();
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void stepBackward();
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void skipToEnd();
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void skipToStart();
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void setForward( bool forward );
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bool forward() const;
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void setRepeatFromStart( bool repeat );
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void setRepeatFwdBwd( bool repeat );
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void setDefault();
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private:
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QTimer* m_timer;
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int m_numFrames;
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int m_currentFrame;
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int m_timeout;
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int m_lastTimeStamp;
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bool m_forward;
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bool m_repeatOn;
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bool m_repeatFromStart;
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bool m_repeatFwdBwd;
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};
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} // End namespace caf
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