mirror of
https://github.com/OPM/ResInsight.git
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149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2018- Ceetron Solutions AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cafTitledOverlayFrame.h"
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#include "cvfArray.h"
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#include "cvfCamera.h"
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#include "cvfOverlayItem.h"
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#include "cvfRect.h"
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#include "cvfString.h"
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namespace cvf
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{
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class Font;
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class ShaderProgram;
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class MatrixState;
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class TextDrawer;
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class ScalarMapper;
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} // namespace cvf
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namespace caf
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{
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//==================================================================================================
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//
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// Overlay color legend
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//
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//==================================================================================================
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class OverlayScalarMapperLegend : public caf::TitledOverlayFrame
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{
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using Font = cvf::Font;
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using ScalarMapper = cvf::ScalarMapper;
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using OpenGLContext = cvf::OpenGLContext;
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using Vec2i = cvf::Vec2i;
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using Vec2ui = cvf::Vec2ui;
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using Color3f = cvf::Color3f;
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using Color4f = cvf::Color4f;
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using String = cvf::String;
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using DoubleArray = cvf::DoubleArray;
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using MatrixState = cvf::MatrixState;
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using Vec2f = cvf::Vec2f;
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using Rectf = cvf::Rectf;
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using TextDrawer = cvf::TextDrawer;
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public:
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OverlayScalarMapperLegend( Font* font );
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~OverlayScalarMapperLegend() override;
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void setScalarMapper( const ScalarMapper* scalarMapper );
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void setTickPrecision( int precision );
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enum NumberFormat
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{
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AUTO,
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SCIENTIFIC,
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FIXED
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};
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void setTickFormat( NumberFormat format );
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cvf::Vec2ui preferredSize() override;
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protected:
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void render( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
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void renderSoftware( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
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bool pick( int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size ) override;
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struct OverlayColorLegendLayoutInfo
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{
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OverlayColorLegendLayoutInfo( const Vec2ui& setSize )
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{
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charHeight = 0.0f;
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lineSpacing = 0.0f;
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margins = cvf::Vec2f::ZERO;
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tickStartX = 0.0f;
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tickMidX = 0.0f;
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tickEndX = 0.0f;
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tickTextLeadSpace = 0.0f;
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overallLegendSize = setSize;
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}
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float charHeight;
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float lineSpacing;
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Vec2f margins;
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float tickStartX, tickMidX, tickEndX;
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float tickTextLeadSpace;
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Rectf colorBarRect;
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cvf::ref<DoubleArray> tickYPixelPos;
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Vec2ui overallLegendSize;
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};
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void layoutInfo( OverlayColorLegendLayoutInfo* layout );
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void renderGeneric( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software );
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void renderLegendUsingShaders( OpenGLContext* oglContext,
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OverlayColorLegendLayoutInfo* layout,
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const MatrixState& matrixState );
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void renderLegendImmediateMode( OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout );
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void setupTextDrawer( TextDrawer* textDrawer, const OverlayColorLegendLayoutInfo* layout );
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protected:
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DoubleArray m_tickValues; // Ticks between each level + top and bottom of legend (n+1 entries)
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std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
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int m_tickNumberPrecision;
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NumberFormat m_numberFormat;
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OverlayColorLegendLayoutInfo m_Layout;
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cvf::ref<TextDrawer> m_textDrawer;
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cvf::cref<ScalarMapper> m_scalarMapper;
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};
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} // namespace caf
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