ResInsight/Fwk/AppFwk/cafVizExtensions/cafOverlayScalarMapperLegend.h
2020-06-19 08:00:01 +02:00

149 lines
5.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2018- Ceetron Solutions AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cafTitledOverlayFrame.h"
#include "cvfArray.h"
#include "cvfCamera.h"
#include "cvfOverlayItem.h"
#include "cvfRect.h"
#include "cvfString.h"
namespace cvf
{
class Font;
class ShaderProgram;
class MatrixState;
class TextDrawer;
class ScalarMapper;
} // namespace cvf
namespace caf
{
//==================================================================================================
//
// Overlay color legend
//
//==================================================================================================
class OverlayScalarMapperLegend : public caf::TitledOverlayFrame
{
using Font = cvf::Font;
using ScalarMapper = cvf::ScalarMapper;
using OpenGLContext = cvf::OpenGLContext;
using Vec2i = cvf::Vec2i;
using Vec2ui = cvf::Vec2ui;
using Color3f = cvf::Color3f;
using Color4f = cvf::Color4f;
using String = cvf::String;
using DoubleArray = cvf::DoubleArray;
using MatrixState = cvf::MatrixState;
using Vec2f = cvf::Vec2f;
using Rectf = cvf::Rectf;
using TextDrawer = cvf::TextDrawer;
public:
OverlayScalarMapperLegend( Font* font );
~OverlayScalarMapperLegend() override;
void setScalarMapper( const ScalarMapper* scalarMapper );
void setTickPrecision( int precision );
enum NumberFormat
{
AUTO,
SCIENTIFIC,
FIXED
};
void setTickFormat( NumberFormat format );
cvf::Vec2ui preferredSize() override;
protected:
void render( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
void renderSoftware( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
bool pick( int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size ) override;
struct OverlayColorLegendLayoutInfo
{
OverlayColorLegendLayoutInfo( const Vec2ui& setSize )
{
charHeight = 0.0f;
lineSpacing = 0.0f;
margins = cvf::Vec2f::ZERO;
tickStartX = 0.0f;
tickMidX = 0.0f;
tickEndX = 0.0f;
tickTextLeadSpace = 0.0f;
overallLegendSize = setSize;
}
float charHeight;
float lineSpacing;
Vec2f margins;
float tickStartX, tickMidX, tickEndX;
float tickTextLeadSpace;
Rectf colorBarRect;
cvf::ref<DoubleArray> tickYPixelPos;
Vec2ui overallLegendSize;
};
void layoutInfo( OverlayColorLegendLayoutInfo* layout );
void renderGeneric( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software );
void renderLegendUsingShaders( OpenGLContext* oglContext,
OverlayColorLegendLayoutInfo* layout,
const MatrixState& matrixState );
void renderLegendImmediateMode( OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout );
void setupTextDrawer( TextDrawer* textDrawer, const OverlayColorLegendLayoutInfo* layout );
protected:
DoubleArray m_tickValues; // Ticks between each level + top and bottom of legend (n+1 entries)
std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
int m_tickNumberPrecision;
NumberFormat m_numberFormat;
OverlayColorLegendLayoutInfo m_Layout;
cvf::ref<TextDrawer> m_textDrawer;
cvf::cref<ScalarMapper> m_scalarMapper;
};
} // namespace caf