ResInsight/ApplicationCode/GeoMech/GeoMechVisualization/RivFemPartPartMgr.cpp
Jacob Støren a3fa27d2ec Created RigFemPartResultsCollection
Refactored the results stuff from GeoMechCaseData into the new class
preparing to extend the statistics calculation
2015-06-04 16:25:11 +02:00

288 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include <stdlib.h>
#include "RivGeoMechPartMgr.h"
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RimEclipseView.h"
#include "RimGeoMechResultSlot.h"
#include "RimLegendConfig.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTextureCoordsCreator.h"
#include "cafEffectGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfMath.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
#include "cvfStructGrid.h"
#include "cvfUniform.h"
#include "RifGeoMechReaderInterface.h"
#include "RigGeoMechCaseData.h"
#include "RigFemScalarResultFrames.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemPartPartMgr::RivFemPartPartMgr(const RigFemPart* grid)
: m_surfaceGenerator(grid),
m_grid(grid),
m_opacityLevel(1.0f),
m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(grid);
m_gridIdx = grid->elementPartId();
m_cellVisibility = new cvf::UByteArray;
m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartPartMgr::setTransform(cvf::Transform* scaleTransform)
{
m_scaleTransform = scaleTransform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
{
CVF_ASSERT(m_scaleTransform.notNull());
CVF_ASSERT(cellVisibilities);
m_cellVisibility = cellVisibilities;
m_surfaceGenerator.setElementVisibility(cellVisibilities);
generatePartGeometry(m_surfaceGenerator);
}
void RivFemPartPartMgr::generatePartGeometry(RivFemPartGeometryGenerator& geoBuilder)
{
bool useBufferObjects = true;
// Surface geometry
{
m_surfaceFaces = NULL; // To possibly free memory before adding the new stuff
cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("FemPart " + cvf::String(m_gridIdx));
part->setId(m_gridIdx); // !! For now, use grid index as part ID (needed for pick info)
part->setDrawable(geo.p());
part->setTransform(m_scaleTransform.p());
// Set mapping from triangle face index to cell index
//cvf::ref<RivSourceInfo> si = new RivSourceInfo;
//si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
//
//part->setSourceInfo(si.p());
part->updateBoundingBox();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
part->setEffect(geometryOnlyEffect.p());
part->setEnableMask(surfaceBit);
m_surfaceFaces = part;
}
}
// Mesh geometry
{
m_surfaceGridLines = NULL; // To possibly free memory before adding the new stuff
cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid mesh " + m_gridIdx);
part->setDrawable(geoMesh.p());
part->setTransform(m_scaleTransform.p());
part->updateBoundingBox();
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
// Set priority to make sure fault lines are rendered first
part->setPriority(10);
part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
m_surfaceGridLines = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
{
CVF_ASSERT(model != NULL);
if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartPartMgr::updateCellColor(cvf::Color4f color)
{
if (m_surfaceFaces.isNull()) return;
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
if (color.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
}
m_opacityLevel = color.a();
m_defaultColor = color.toColor3f();
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
if (m_surfaceFaces.notNull())
{
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
m_surfaceGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartPartMgr::updateCellResultColor(size_t timeStepIndex, RimGeoMechResultSlot* cellResultSlot)
{
CVF_ASSERT(cellResultSlot);
// RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
// Outer surface
if (m_surfaceFaces.notNull())
{
const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
RigGeoMechCaseData* caseData = cellResultSlot->ownerCaseData();
if (!caseData) return;
caf::AppEnum<RigFemResultPosEnum> resPosType = cellResultSlot->resultPositionType();
QString fieldName = cellResultSlot->resultFieldName();
QString compName = cellResultSlot->resultComponentName();
RigFemResultAddress resVarAddress(resPosType, fieldName.toStdString(), compName.toStdString());
const std::vector<float>& resultValues = caseData->femPartResults()->resultValues(resVarAddress, m_gridIdx, timeStepIndex);
const std::vector<size_t>* vxToResultMapping = NULL;
if (cellResultSlot->resultPositionType() == RIG_NODAL)
{
vxToResultMapping = &(m_surfaceGenerator.quadVerticesToNodeIdxMapping());
}
else if ( cellResultSlot->resultPositionType() == RIG_ELEMENT_NODAL
|| cellResultSlot->resultPositionType() == RIG_INTEGRATION_POINT)
{
vxToResultMapping = &(m_surfaceGenerator.quadVerticesToGlobalElmNodeIdx());
}
m_surfaceFacesTextureCoords->resize(vxToResultMapping->size());
cvf::Vec2f* rawPtr = m_surfaceFacesTextureCoords->ptr();
int vxCount = static_cast<int>(vxToResultMapping->size());
#pragma omp parallel for schedule(dynamic)
for (int vxIdx = 0; vxIdx < vxCount; ++vxIdx)
{
float resultValue = resultValues[(*vxToResultMapping)[vxIdx]];
if (resultValue == HUGE_VAL || resultValue != resultValue) // a != a is true for NAN's
{
rawPtr[vxIdx][1] = 1.0f;
}
else
{
rawPtr[vxIdx] = mapper->mapToTextureCoord(resultValue);
}
}
RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel, caf::FC_NONE);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemPartPartMgr::~RivFemPartPartMgr()
{
}