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103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "QSRStdInclude.h"
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#include "QSRMainWindow.h"
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#include "QSRCommandLineArgs.h"
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#include "SnippetFactoryBasis.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfqtUtils.h"
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#include <QApplication>
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#include <QMessageBox>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int main(int argc, char *argv[])
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{
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QApplication app(argc, argv);
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// On Linux, Qt will use the system locale, force number formatting settings back to "C" locale
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setlocale(LC_NUMERIC,"C");
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// These directories are correct when running from within visual studio
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cvf::String testDataDir = "../../../Tests/TestData/";
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cvf::String shaderDir = "../../../Tests/SnippetsBasis/Shaders/";
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{
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QSRCommandLineArgs cmdLineArgs;
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cmdLineArgs.parseCommandLine(app.arguments());
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if (cmdLineArgs.m_showHelpText)
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{
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QMessageBox::information(NULL, "Qt Snippet Runner", cmdLineArgs.getHelptext());
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return EXIT_SUCCESS;
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}
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if (!cmdLineArgs.m_testDataDir.isEmpty()) testDataDir = cvfqt::Utils::toString(cmdLineArgs.m_testDataDir);
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if (!cmdLineArgs.m_shaderDir.isEmpty()) shaderDir = cvfqt::Utils::toString(cmdLineArgs.m_shaderDir);
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if (cmdLineArgs.m_echoArguments)
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{
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String txt;
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txt += "Active parameters:";
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txt += "\n testDataDir: " + testDataDir;
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txt += "\n shaderDir: " + shaderDir;
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QMessageBox::information(NULL, "Qt Snippet Runner", cvfqt::Utils::toQString(txt));
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}
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}
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cvfu::SnippetFactory* factoryBasis = new SnippetFactoryBasis;
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factoryBasis->setTestDataDir(testDataDir);
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cvfu::SnippetRegistry::instance()->addFactory(factoryBasis);
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cvf::ShaderSourceProvider::instance()->addFileSearchDirectory(shaderDir);
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// Comment in this line to be able to read the glsl directly from file
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//cvf::ShaderSourceProvider::instance()->setSourceRepository(new cvf::ShaderSourceRepositoryFile("../../../LibRender/glsl/"));
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QSRMainWindow window;
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window.resize(1000, 800);;
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window.show();
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return app.exec();
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}
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