Files
ResInsight/Fwk/VizFwk/TestApps/Qt/QtSnippetRunner/QSRMain.cpp
2019-05-28 15:58:49 +02:00

103 lines
3.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "QSRStdInclude.h"
#include "QSRMainWindow.h"
#include "QSRCommandLineArgs.h"
#include "SnippetFactoryBasis.h"
#include "cvfShaderSourceProvider.h"
#include "cvfqtUtils.h"
#include <QApplication>
#include <QMessageBox>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
// On Linux, Qt will use the system locale, force number formatting settings back to "C" locale
setlocale(LC_NUMERIC,"C");
// These directories are correct when running from within visual studio
cvf::String testDataDir = "../../../Tests/TestData/";
cvf::String shaderDir = "../../../Tests/SnippetsBasis/Shaders/";
{
QSRCommandLineArgs cmdLineArgs;
cmdLineArgs.parseCommandLine(app.arguments());
if (cmdLineArgs.m_showHelpText)
{
QMessageBox::information(NULL, "Qt Snippet Runner", cmdLineArgs.getHelptext());
return EXIT_SUCCESS;
}
if (!cmdLineArgs.m_testDataDir.isEmpty()) testDataDir = cvfqt::Utils::toString(cmdLineArgs.m_testDataDir);
if (!cmdLineArgs.m_shaderDir.isEmpty()) shaderDir = cvfqt::Utils::toString(cmdLineArgs.m_shaderDir);
if (cmdLineArgs.m_echoArguments)
{
String txt;
txt += "Active parameters:";
txt += "\n testDataDir: " + testDataDir;
txt += "\n shaderDir: " + shaderDir;
QMessageBox::information(NULL, "Qt Snippet Runner", cvfqt::Utils::toQString(txt));
}
}
cvfu::SnippetFactory* factoryBasis = new SnippetFactoryBasis;
factoryBasis->setTestDataDir(testDataDir);
cvfu::SnippetRegistry::instance()->addFactory(factoryBasis);
cvf::ShaderSourceProvider::instance()->addFileSearchDirectory(shaderDir);
// Comment in this line to be able to read the glsl directly from file
//cvf::ShaderSourceProvider::instance()->setSourceRepository(new cvf::ShaderSourceRepositoryFile("../../../LibRender/glsl/"));
QSRMainWindow window;
window.resize(1000, 800);;
window.show();
return app.exec();
}