Files
ResInsight/Fwk/VizFwk/LibUtilities/cvfuPartCompoundGenerator.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

92 lines
3.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfCollection.h"
#include "cvfPart.h"
#include "cvfVector3.h"
namespace cvfu {
//==================================================================================================
//
// PartCompoundGenerator
//
//==================================================================================================
class PartCompoundGenerator : public cvf::Object
{
public:
PartCompoundGenerator();
void setExtent(cvf::Vec3f extent);
void setOrigin(cvf::Vec3f origin);
void setPartDistribution(cvf::Vec3i partDistribution);
void setUseShaders(bool useShaders);
void setNumEffects(int numEffects);
void setNumDrawableGeos(int numDrawableGeos);
void useRandomEffectAssignment(bool use);
void generateBoxes(cvf::Collection<cvf::Part>* parts);
void generateSpheres(cvf::uint numSlices, cvf::uint numStacks, cvf::Collection<cvf::Part>* parts);
void generateTriangles(cvf::Collection<cvf::Part>* parts);
int numParts() const;
private:
enum GenPrimType
{
BOX,
SPHERE,
TRIANGLE
};
cvf::Vec3i m_partDistribution;
cvf::Vec3f m_extent;
cvf::Vec3f m_origin;
bool m_useShaders;
int m_numEffects;
int m_numDrawableGeos;
bool m_randomEffectAssignment;
bool m_randomGeoAssignment;
void generateParts(GenPrimType primType, cvf::uint numSlices, cvf::uint numStacks, cvf::Collection<cvf::Part>* parts);
};
}