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92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfCollection.h"
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#include "cvfPart.h"
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#include "cvfVector3.h"
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namespace cvfu {
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//==================================================================================================
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//
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// PartCompoundGenerator
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//
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//==================================================================================================
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class PartCompoundGenerator : public cvf::Object
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{
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public:
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PartCompoundGenerator();
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void setExtent(cvf::Vec3f extent);
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void setOrigin(cvf::Vec3f origin);
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void setPartDistribution(cvf::Vec3i partDistribution);
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void setUseShaders(bool useShaders);
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void setNumEffects(int numEffects);
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void setNumDrawableGeos(int numDrawableGeos);
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void useRandomEffectAssignment(bool use);
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void generateBoxes(cvf::Collection<cvf::Part>* parts);
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void generateSpheres(cvf::uint numSlices, cvf::uint numStacks, cvf::Collection<cvf::Part>* parts);
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void generateTriangles(cvf::Collection<cvf::Part>* parts);
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int numParts() const;
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private:
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enum GenPrimType
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{
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BOX,
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SPHERE,
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TRIANGLE
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};
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cvf::Vec3i m_partDistribution;
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cvf::Vec3f m_extent;
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cvf::Vec3f m_origin;
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bool m_useShaders;
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int m_numEffects;
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int m_numDrawableGeos;
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bool m_randomEffectAssignment;
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bool m_randomGeoAssignment;
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void generateParts(GenPrimType primType, cvf::uint numSlices, cvf::uint numStacks, cvf::Collection<cvf::Part>* parts);
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};
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}
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