mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2013 Ceetron AS
|
|
//
|
|
// This library may be used under the terms of either the GNU General Public License or
|
|
// the GNU Lesser General Public License as follows:
|
|
//
|
|
// GNU General Public License Usage
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
// GNU Lesser General Public License Usage
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "cvfObject.h"
|
|
#include "cvfRenderState.h"
|
|
|
|
namespace cvf {
|
|
|
|
class ShaderProgram;
|
|
class Uniform;
|
|
class UniformSet;
|
|
class RenderStateSet;
|
|
class OpenGLContext;
|
|
|
|
|
|
//==================================================================================================
|
|
//
|
|
// The effect class defines how the drawable should be rendered. (Shader program, uniforms, OpenGL state etc)
|
|
//
|
|
//==================================================================================================
|
|
class Effect : public Object
|
|
{
|
|
public:
|
|
Effect();
|
|
~Effect();
|
|
|
|
void setShaderProgram(ShaderProgram* shaderProgram);
|
|
ShaderProgram* shaderProgram();
|
|
const ShaderProgram* shaderProgram() const;
|
|
|
|
void setUniform(Uniform* uniform);
|
|
void setUniformsFromUniformSet(UniformSet* sourceUniformSet);
|
|
|
|
void setUniformSet(UniformSet* uniformSet);
|
|
UniformSet* uniformSet();
|
|
const UniformSet* uniformSet() const;
|
|
|
|
void setRenderState(RenderState* renderState);
|
|
RenderState* renderStateOfType(RenderState::Type type);
|
|
const RenderState* renderStateOfType(RenderState::Type type) const;
|
|
void removeRenderState(RenderState::Type type);
|
|
|
|
void setRenderStateSet(RenderStateSet* renderStateSet);
|
|
RenderStateSet* renderStateSet();
|
|
const RenderStateSet* renderStateSet() const;
|
|
|
|
void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext);
|
|
|
|
private:
|
|
ref<ShaderProgram> m_shaderProgram;
|
|
ref<UniformSet> m_uniformSet;
|
|
ref<RenderStateSet> m_renderStateSet;
|
|
};
|
|
|
|
}
|