ResInsight/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp
Jacob Støren 4f77afe43c Implemented #310 Result info when picking
This included some refactorization to remove the command stuff out of
RiuViewer,
and to communicate the grid index via the source info struct, and not as
a cvfPart::id
2015-06-11 11:38:51 +02:00

298 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011- Statoil ASA
// Copyright (C) 2013- Ceetron Solutions AS
// Copyright (C) 2011-2012 Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivGridPartMgr.h"
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RigCaseCellResultsData.h"
#include "RigCaseData.h"
#include "RigResultAccessorFactory.h"
#include "RimEclipseCase.h"
#include "RimCellEdgeResultSlot.h"
#include "RimReservoirCellResultsStorage.h"
#include "RimEclipseView.h"
#include "RimResultSlot.h"
#include "RimTernaryLegendConfig.h"
#include "RimWellCollection.h"
#include "RivCellEdgeEffectGenerator.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivTextureCoordsCreator.h"
#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
#include "cafPdmFieldCvfMat4d.h"
#include "cafProgressInfo.h"
#include "cvfDrawableGeo.h"
#include "cvfMath.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
#include "cvfStructGrid.h"
#include "cvfUniform.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::RivGridPartMgr(const RigGridBase* grid, size_t gridIdx)
: m_surfaceGenerator(grid),
m_gridIdx(gridIdx),
m_grid(grid),
m_surfaceFaceFilter(grid),
m_opacityLevel(1.0f),
m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(grid);
m_cellVisibility = new cvf::UByteArray;
m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setTransform(cvf::Transform* scaleTransform)
{
m_scaleTransform = scaleTransform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
{
CVF_ASSERT(m_scaleTransform.notNull());
CVF_ASSERT(cellVisibilities);
m_cellVisibility = cellVisibilities;
m_surfaceGenerator.setCellVisibility(cellVisibilities);
m_surfaceGenerator.addFaceVisibilityFilter(&m_surfaceFaceFilter);
generatePartGeometry(m_surfaceGenerator);
}
void RivGridPartMgr::generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder)
{
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid " + cvf::String(static_cast<int>(m_gridIdx)));
part->setDrawable(geo.p());
part->setTransform(m_scaleTransform.p());
// Set mapping from triangle face index to cell index
cvf::ref<RivSourceInfo> si = new RivSourceInfo(m_gridIdx);
si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
part->setSourceInfo(si.p());
part->updateBoundingBox();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
part->setEffect(geometryOnlyEffect.p());
part->setEnableMask(surfaceBit);
m_surfaceFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid mesh " + cvf::String(static_cast<int>(m_gridIdx)));
part->setDrawable(geoMesh.p());
part->setTransform(m_scaleTransform.p());
part->updateBoundingBox();
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
// Set priority to make sure fault lines are rendered first
part->setPriority(10);
part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
m_surfaceGridLines = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
{
CVF_ASSERT(model != NULL);
if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellColor(cvf::Color4f color)
{
if (m_surfaceFaces.isNull()) return;
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
if (color.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
}
m_opacityLevel = color.a();
m_defaultColor = color.toColor3f();
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
if (m_surfaceFaces.notNull())
{
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
m_surfaceGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot)
{
CVF_ASSERT(cellResultSlot);
RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
// Outer surface
if (m_surfaceFaces.notNull())
{
if (cellResultSlot->isTernarySaturationSelected())
{
RivTernaryTextureCoordsCreator texturer(cellResultSlot, cellResultSlot->ternaryLegendConfig(),
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const RivTernaryScalarMapper* mapper = cellResultSlot->ternaryLegendConfig()->scalarMapper();
RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel, caf::FC_NONE);
}
else
{
RivTextureCoordsCreator texturer(cellResultSlot,
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
if (!texturer.isValid())
{
return;
}
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel, caf::FC_NONE);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot, RimCellEdgeResultSlot* cellEdgeResultSlot)
{
if (m_surfaceFaces.notNull())
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_surfaceFaces->drawable());
if (dg)
{
cvf::ref<cvf::Effect> eff = RivScalarMapperUtils::createCellEdgeEffect(dg, m_surfaceGenerator.quadToCellFaceMapper(), m_grid->gridIndex(),
timeStepIndex, cellResultSlot, cellEdgeResultSlot, m_opacityLevel, m_defaultColor, caf::FC_NONE);
m_surfaceFaces->setEffect(eff.p());
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::~RivGridPartMgr()
{
#if 0
if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
#endif
}