ResInsight/ApplicationCode/ReservoirDataModel/RigHexIntersectionTools.cpp
Jacob Støren a91a4d2285 #1585 corrected calculations of achor cell on fracture
Move IJK achor cell visualization to SimWellFracture
Remove unused IJK fields and IJK anchor cell from RimFracture, because they are ambigous for well path fractions.
Should be a list, but not implemented yet
2017-06-16 14:24:16 +02:00

156 lines
7.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigHexIntersectionTools.h"
#include "RigCellGeometryTools.h"
#include "cvfBoundingBox.h"
#include "cvfGeometryTools.h"
#include "cvfRay.h"
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int RigHexIntersectionTools::lineHexCellIntersection(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex, std::vector<HexIntersectionInfo>* intersections)
{
CVF_ASSERT(intersections != NULL);
int intersectionCount = 0;
for ( int face = 0; face < 6 ; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
cvf::Vec3d intersection;
bool isEntering = false;
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i+1 : 0;
int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
hexCorners[faceVertexIndices[i]],
hexCorners[faceVertexIndices[next]],
faceCenter,
&intersection,
&isEntering);
if ( intsStatus == 1 )
{
intersectionCount++;
intersections->push_back(HexIntersectionInfo(intersection,
isEntering,
static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
}
}
}
return intersectionCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::isPointInCell(const cvf::Vec3d point,
const cvf::Vec3d hexCorners[8])
{
cvf::Ray ray;
ray.setOrigin(point);
size_t intersections = 0;
for ( int face = 0; face < 6; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i + 1 : 0;
if ( ray.triangleIntersect(hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter) )
{
++intersections;
}
}
}
return intersections % 2 == 1;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::planeHexCellIntersection(cvf::Vec3d* hexCorners, cvf::Plane fracturePlane, std::list<std::pair<cvf::Vec3d, cvf::Vec3d > >& intersectionLineSegments)
{
bool isCellIntersected = false;
for (int face = 0; face < 6; ++face)
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
for (int i = 0; i < 4; i++)
{
int next = i < 3 ? i + 1 : 0;
caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint1;
caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint2;
bool isMostVxesOnPositiveSideOfP1 = false;
bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection(fracturePlane,
hexCorners[faceVertexIndices[i]], 0,
hexCorners[faceVertexIndices[next]], 1,
faceCenter, 2,
&triangleIntersectionPoint1, &triangleIntersectionPoint2, &isMostVxesOnPositiveSideOfP1);
if (isIntersectingPlane)
{
isCellIntersected = true;
intersectionLineSegments.push_back({ triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx });
}
}
} return isCellIntersected;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::planeHexIntersectionPolygons(std::array<cvf::Vec3d, 8> hexCorners,
cvf::Mat4f transformMatrixForPlane,
std::vector<std::vector<cvf::Vec3d> >& polygons)
{
bool isCellIntersected = false;
cvf::Plane fracturePlane;
fracturePlane.setFromPointAndNormal(static_cast<cvf::Vec3d>(transformMatrixForPlane.translation()),
static_cast<cvf::Vec3d>(transformMatrixForPlane.col(2)));
//Find line-segments where cell and fracture plane intersects
std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > intersectionLineSegments;
isCellIntersected = planeHexCellIntersection(hexCorners.data(), fracturePlane, intersectionLineSegments);
RigCellGeometryTools::createPolygonFromLineSegments(intersectionLineSegments, polygons);
return isCellIntersected;
}