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01f3fb8e94
Use this concept to configure result data values to use for vizualization. Created data access object for RegGrid. p4#: 20334
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfArray.h"
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#include "cvfStructGrid.h"
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#include "cvfCollection.h"
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namespace cvf {
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class DrawableGeo;
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class ScalarMapper;
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class StructGridScalarDataAccess;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class CellRangeFilter
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{
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public:
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CellRangeFilter();
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void addCellIncludeRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK);
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void addCellInclude(size_t i, size_t j, size_t k);
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void addCellExcludeRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK);
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bool isCellRejected(size_t i, size_t j, size_t k) const;
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enum CellStateType
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{
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INCLUDED, /// Cell is among the included cells
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NOT_INCLUDED, /// Cell is not among the included cells
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EXCLUDED /// Filter actively states that cell is to be hidden
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};
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CellStateType cellState(size_t i, size_t j, size_t k) const;
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static CellStateType combine(CellStateType a, CellStateType b) ;
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private:
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class CellRange
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{
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public:
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CellRange()
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: m_min(cvf::Vec3st::ZERO),
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m_max(UNDEFINED_SIZE_T, UNDEFINED_SIZE_T, UNDEFINED_SIZE_T)
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{
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}
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CellRange(size_t minI, size_t minJ, size_t minK, size_t maxI, size_t maxJ, size_t maxK)
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: m_min(minI, minJ, minK),
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m_max(maxI, maxJ, maxK)
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{
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}
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bool isInRange(size_t i, size_t j, size_t k) const
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{
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cvf::Vec3st test(i, j, k);
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int idx;
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for (idx = 0; idx < 3; idx++)
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{
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if (test[idx] < m_min[idx] || m_max[idx] <= test[idx])
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{
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return false;
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}
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}
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return true;
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}
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public:
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cvf::Vec3st m_min;
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cvf::Vec3st m_max;
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};
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private:
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std::vector<CellRange> m_includeRanges;
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std::vector<CellRange> m_excludeRanges;
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};
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class CellFaceVisibilityFilter
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{
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public:
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virtual bool isFaceVisible(size_t i, size_t j, size_t k, StructGridInterface::FaceType face, const UByteArray* cellVisibility) const = 0;
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class StructGridGeometryGenerator : public Object
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{
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public:
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StructGridGeometryGenerator(const StructGridInterface* grid);
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~StructGridGeometryGenerator();
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// Setup methods
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void setCellVisibility(const UByteArray* cellVisibility);
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void addFaceVisibilityFilter(const CellFaceVisibilityFilter* cellVisibilityFilter);
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// Access, valid after generation is done
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const StructGridInterface* activeGrid() { return m_grid.p(); }
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void textureCoordinates(Vec2fArray* textureCoords, const StructGridScalarDataAccess* dataAccessObject, const ScalarMapper* mapper) const;
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// Mapping between cells and geometry
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ref<cvf::Array<size_t> >
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triangleToSourceGridCellMap() const;
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const std::vector<size_t>&
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quadToGridCellIndices() const;
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const std::vector<StructGridInterface::FaceType>&
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quadToFace() const;
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// Generated geometry
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ref<DrawableGeo> generateSurface();
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ref<DrawableGeo> createMeshDrawable();
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ref<DrawableGeo> createOutlineMeshDrawable(double creaseAngle);
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private:
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static ref<UIntArray>
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lineIndicesFromQuadVertexArray(const Vec3fArray* vertexArray);
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bool isCellFaceVisible(size_t i, size_t j, size_t k, StructGridInterface::FaceType face) const;
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void computeArrays();
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private:
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// Input
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cref<StructGridInterface> m_grid; // The grid being processed
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std::vector<const CellFaceVisibilityFilter*> m_cellVisibilityFilters;
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cref<UByteArray> m_cellVisibility;
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// Created arrays
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cvf::ref<cvf::Vec3fArray> m_vertices;
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// Mappings
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std::vector<size_t> m_triangleIndexToGridCellIndex;
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std::vector<size_t> m_quadsToGridCells;
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std::vector<StructGridInterface::FaceType> m_quadsToFace;
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};
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}
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