Files
ResInsight/VisualizationModules/LibRender/cvfOpenGLCapabilities.h
Magne Sjaastad 9c1ce7591e Upgraded visualization libraries
Major refactoring of color legend framework
Added discrete log color legend
p4#: 18989
2012-10-02 10:17:52 +02:00

75 lines
2.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
namespace cvf {
//==================================================================================================
//
//
//
//==================================================================================================
class OpenGLCapabilities : public Object
{
public:
enum Capability
{
FRAMEBUFFER_OBJECT = 0x00000001, // Supports framebuffer objects
GENERATE_MIPMAP_FUNC = 0x00000002, // Is the glGenerateMipmap() function supported. (req OGL 3.0 or ARB_framebuffer_object)
TEXTURE_FLOAT = 0x00000004, // Floating-point internal texture formats. (req OGL 3.0 or ARB_texture_float)
TEXTURE_RG = 0x00000008, // One- and two- component internal texture formats. (req. OGL 3.0 or ARB_texture_rg)
TEXTURE_RECTANGLE = 0x00000010 // Rectangular textures (req. OGL 3.1 or GL_ARB_texture_rectangle
};
public:
OpenGLCapabilities();
OpenGLCapabilities(const OpenGLCapabilities& other);
~OpenGLCapabilities();
OpenGLCapabilities& operator=(const OpenGLCapabilities& rhs);
bool operator==(const OpenGLCapabilities& rhs) const;
bool operator!=(const OpenGLCapabilities& rhs) const;
bool hasCapability(Capability capability) const;
void addCapablity(Capability capability);
void removeCapablity(Capability capability);
bool supportsOpenGL2() const;
bool supportsOpenGLVer(uint majorVer) const;
bool supportsFixedFunction() const;
void configureOpenGLSupport(uint openGLMajorVer);
void setSupportsFixedFunction(bool fixedFunction);
private:
uint m_capabilityFlags; // Bitwise or combination of the capabilities
uint m_openGLMajorVersion; // The supported OpenGL version, default to 1.1. (Currently our baseline support requires OpenGL 2.0)
bool m_supportsFixedFunction; // Is fixed function supported?
};
}