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51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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namespace cvf {
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// Define aliases for the OpenGL types so we can utilize them without including
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// the actual OpenGL headers all over the place.
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typedef unsigned int cvfGLenum;
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typedef unsigned char cvfGLboolean;
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typedef unsigned int cvfGLbitfield;
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typedef signed char cvfGLbyte; // 1-byte signed
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typedef short cvfGLshort; // 2-byte signed
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typedef int cvfGLint; // 4-byte signed
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typedef int cvfGLsizei; // 4-byte signed
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typedef unsigned char cvfGLubyte; // 1-byte unsigned
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typedef unsigned short cvfGLushort; // 2-byte unsigned
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typedef unsigned int cvfGLuint; // 4-byte unsigned
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typedef float cvfGLfloat; // single precision float
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typedef float cvfGLclampf; // single precision float in [0,1]
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typedef double cvfGLdouble; // double precision float
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typedef double cvfGLclampd; // double precision float in [0,1]
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typedef void cvfGLvoid;
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// Type used to hold OpenGL identificators (object names)
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// Typically the return values from glCreateShader() etc
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// May eventually wrap this up in a class
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typedef unsigned int OglId;
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}
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