Files
ResInsight/VisualizationModules/LibRender/cvfRenderStateFrontFace.cpp
Magne Sjaastad 9c1ce7591e Upgraded visualization libraries
Major refactoring of color legend framework
Added discrete log color legend
p4#: 18989
2012-10-02 10:17:52 +02:00

90 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRenderStateFrontFace.h"
#include "cvfAssert.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RenderStateFrontFace
/// \ingroup Render
///
/// Encapsulate OpenGL glFrontFace() used to specify polygon winding. Used together with RenderStateCullFace
/// render state and the gl_FrontFacing bultin shader input variable.
///
/// \sa http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml
/// \sa http://www.opengl.org/sdk/docs/manglsl/xhtml/gl_FrontFacing.xml
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStateFrontFace::RenderStateFrontFace(Mode faceMode)
: RenderState(FRONT_FACE),
m_faceMode(faceMode)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateFrontFace::setMode(Mode faceMode)
{
m_faceMode = faceMode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStateFrontFace::Mode RenderStateFrontFace::mode() const
{
return m_faceMode;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateFrontFace::applyOpenGL(OpenGLContext* oglContext) const
{
if (m_faceMode == CW)
{
glFrontFace(GL_CW);
}
else
{
glFrontFace(GL_CCW);
}
CVF_CHECK_OGL(oglContext);
}
} // namespace cvf