Files
ResInsight/VisualizationModules/LibRender/glsl/fs_Text.glsl
2012-05-18 09:45:23 +02:00

15 lines
420 B
GLSL

uniform sampler2D u_texture2D;
uniform vec3 u_color;
varying vec2 v_texCoord;
//--------------------------------------------------------------------------------------------------
/// Fragment Shader - Text
//--------------------------------------------------------------------------------------------------
void main()
{
float alpha = texture2D(u_texture2D, v_texCoord).a;
gl_FragColor = vec4(u_color, alpha);
}