ResInsight/ApplicationCode/ProjectDataModel/RimFractureCollection.cpp

58 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RimFractureCollection.h"
#include "RimFracture.h"
#include "cafPdmObject.h"
CAF_PDM_SOURCE_INIT(RimFractureCollection, "FractureCollection");
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimFractureCollection::RimFractureCollection(void)
{
CAF_PDM_InitObject("Fracture Collection", "", "", "");
CAF_PDM_InitField(&isActive, "Active", true, "Active", "", "", "");
CAF_PDM_InitFieldNoDefault(&fractures, "Fractures", "", "", "", "");
fractures.uiCapability()->setUiHidden(true);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimFractureCollection::~RimFractureCollection()
{
fractures.deleteAllChildObjects();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimFractureCollection::deleteFractures()
{
fractures.deleteAllChildObjects();
}