ResInsight/Fwk/VizFwk/LibGuiQt/cvfqtMouseState.cpp

258 lines
8.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfMath.h"
#include "cvfqtMouseState.h"
#include <QMouseEvent>
#include <QGraphicsSceneMouseEvent>
#include <math.h>
namespace cvfqt {
//==================================================================================================
///
/// \class cvfqt::MouseState
/// \ingroup GuiQt
///
/// Helper class for storing mouse positions and button states.
/// Should be reset whenever widget looses focus.
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
MouseState::MouseState()
{
m_cleanButtonClickTolerance = 3;
reset();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void MouseState::updateFromMouseEvent(QMouseEvent* event)
{
// Always update with current state
m_mouseButtonState = event->buttons();
m_keyboardModifierFlags = event->modifiers();
// Now do the events themselves
// Mouse press events
if (event->type() == QEvent::MouseButtonPress)
{
// Start by clearing them
m_cleanButtonPressButton = Qt::NoButton;
m_cleanButtonClickButton = Qt::NoButton;;
m_cleanButtonPressPosX = cvf::UNDEFINED_INT;
m_cleanButtonPressPosY = cvf::UNDEFINED_INT;
Qt::MouseButton buttonPressed = event->button();
if (numMouseButtonsInState(m_mouseButtonState) == 1)
{
m_cleanButtonPressButton = buttonPressed;
m_cleanButtonPressPosX = event->x();
m_cleanButtonPressPosY = event->y();
}
}
// Mouse button release events
else if (event->type() == QEvent::MouseButtonRelease)
{
// Clear it now, might set it later
m_cleanButtonClickButton = Qt::NoButton;
Qt::MouseButton buttonReleased = event->button();
// Check if we have a clean press/release sequence
if (m_cleanButtonPressButton == buttonReleased &&
m_cleanButtonPressPosX != cvf::UNDEFINED_INT &&
m_cleanButtonPressPosY != cvf::UNDEFINED_INT)
{
// We have a candidate, check if movement is within tolerance
if (cvf::Math::abs(double((m_cleanButtonPressPosX - event->x()))) <= m_cleanButtonClickTolerance &&
cvf::Math::abs(double((m_cleanButtonPressPosY - event->y()))) <= m_cleanButtonClickTolerance)
{
m_cleanButtonClickButton = buttonReleased;
}
m_cleanButtonPressButton = Qt::NoButton;;
m_cleanButtonPressPosX = cvf::UNDEFINED_INT;
m_cleanButtonPressPosY = cvf::UNDEFINED_INT;
}
}
else if (event->type() == QEvent::MouseMove)
{
// For now nothing to do
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void MouseState::updateFromMouseEvent(QGraphicsSceneMouseEvent* event)
{
// Always update with current state
m_mouseButtonState = event->buttons();
m_keyboardModifierFlags = event->modifiers();
// Now do the events themselves
if (event->type() == QEvent::GraphicsSceneMousePress)
{
// Start by clearing them
m_cleanButtonPressButton = Qt::NoButton;
m_cleanButtonClickButton = Qt::NoButton;;
m_cleanButtonPressPosX = cvf::UNDEFINED_INT;
m_cleanButtonPressPosY = cvf::UNDEFINED_INT;
Qt::MouseButton buttonPressed = event->button();
if (numMouseButtonsInState(m_mouseButtonState) == 1)
{
m_cleanButtonPressButton = buttonPressed;
m_cleanButtonPressPosX = event->screenPos().x();
m_cleanButtonPressPosY = event->screenPos().y();
}
}
// Mouse button release events
else if (event->type() == QEvent::GraphicsSceneMouseRelease)
{
// Clear it now, might set it later
m_cleanButtonClickButton = Qt::NoButton;
Qt::MouseButton buttonReleased = event->button();
// Check if we have a clean press/release sequence
if (m_cleanButtonPressButton == buttonReleased &&
m_cleanButtonPressPosX != cvf::UNDEFINED_INT &&
m_cleanButtonPressPosY != cvf::UNDEFINED_INT)
{
// We have a candidate, check if movement is within tolerance
if (cvf::Math::abs(double((m_cleanButtonPressPosX - event->screenPos().x()))) <= m_cleanButtonClickTolerance &&
cvf::Math::abs(double((m_cleanButtonPressPosY - event->screenPos().y()))) <= m_cleanButtonClickTolerance)
{
m_cleanButtonClickButton = buttonReleased;
}
m_cleanButtonPressButton = Qt::NoButton;;
m_cleanButtonPressPosX = cvf::UNDEFINED_INT;
m_cleanButtonPressPosY = cvf::UNDEFINED_INT;
}
}
else if (event->type() == QEvent::GraphicsSceneMouseMove)
{
// For now nothing to do
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void MouseState::reset()
{
m_mouseButtonState = Qt::NoButton;
m_cleanButtonPressButton = Qt::NoButton;
m_cleanButtonPressPosX = cvf::UNDEFINED_INT;
m_cleanButtonPressPosY = cvf::UNDEFINED_INT;
m_cleanButtonClickButton = Qt::NoButton;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Qt::MouseButtons MouseState::mouseButtonState() const
{
return m_mouseButtonState;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Qt::KeyboardModifiers MouseState::keyboardModifierFlags() const
{
return m_keyboardModifierFlags;
}
//--------------------------------------------------------------------------------------------------
/// Get button that was cleanly clicked if any
//--------------------------------------------------------------------------------------------------
Qt::MouseButton MouseState::cleanButtonClickButton() const
{
return m_cleanButtonClickButton;
}
//--------------------------------------------------------------------------------------------------
/// Static helper function to determine the number of mouse buttons pressed
//--------------------------------------------------------------------------------------------------
int MouseState::numMouseButtonsInState(Qt::MouseButtons buttonState)
{
int iNum = 0;
if (buttonState & Qt::LeftButton) iNum++;
if (buttonState & Qt::RightButton) iNum++;
if (buttonState & Qt::MidButton) iNum++;
return iNum;
}
} // namespace cvfqt