mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-23 23:13:39 -06:00
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfOverlayItem.h"
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#include "cvfMatrix4.h"
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#include "cvfColor3.h"
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#include "cvfColor4.h"
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#include "cvfString.h"
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namespace cvf {
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class Font;
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}
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class RivTernarySaturationOverlayItem : public cvf::OverlayItem
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{
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public:
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explicit RivTernarySaturationOverlayItem(cvf::Font* font);
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~RivTernarySaturationOverlayItem();
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void setRangeText(const cvf::String& soilRange, const cvf::String& sgasRange, const cvf::String& swatRange);
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void setSize(const cvf::Vec2ui& size);
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void setAxisLabelsColor(const cvf::Color3f& color);
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void setTitle(const cvf::String& title);
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void enableBackground(bool enable);
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void setBackgroundColor(const cvf::Color4f& backgroundColor);
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void setBackgroundFrameColor(const cvf::Color4f& backgroundFrameColor);
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private:
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cvf::Vec2ui sizeHint() override;
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void render(cvf::OpenGLContext* oglContext,
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const cvf::Vec2i& position,
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const cvf::Vec2ui& size) override;
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void renderSoftware(cvf::OpenGLContext* oglContext,
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const cvf::Vec2i& position,
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const cvf::Vec2ui& size) override;
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void renderGeneric(cvf::OpenGLContext* oglContext,
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const cvf::Vec2i& position,
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const cvf::Vec2ui& size,
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bool software);
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void renderAxisImmediateMode(float upperY, float lowerBoundY, float border, cvf::OpenGLContext* oglContext);
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private:
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cvf::Color3f m_textColor; // Text color
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cvf::ref<cvf::Font> m_font;
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bool m_isBackgroundEnabled;
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cvf::Color4f m_backgroundColor;
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cvf::Color4f m_backgroundFrameColor;
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cvf::String m_soilRange;
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cvf::String m_sgasRange;
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cvf::String m_swatRange;
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cvf::Vec2ui m_size; // Pixel size of draw area
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std::vector<cvf::String> m_titleStrings;
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};
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