ResInsight/ApplicationLibCode/ModelVisualization/RivDrawableSpheres.h
Magne Sjaastad 8dbb1d5ccd
Improve well path modeling
* Improve handling of MD at first target
* When sea level well target is disabled, update MD of first target
* Show well target spheres by default, allow toggling of spheres
* Activate well target modifiers when clicking on well targets
* Remove selection update causing an unstable 3D view
* Improve display and handling of multiple locations
* Add special 3D target for tie in well target
* Add slider to tie in MD input field
* Show MD in well path target table
* Delete all well path laterals when deleting a well path

* Python : Add lateral to parent well
* Python : Add perforation interval
2021-08-13 16:48:33 +02:00

40 lines
1.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2021 - Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfDrawableVectors.h"
class RivDrawableSpheres : public cvf::DrawableVectors
{
public:
RivDrawableSpheres();
RivDrawableSpheres( cvf::String vectorMatrixUniformName, cvf::String colorUniformName );
bool rayIntersectCreateDetail( const cvf::Ray& ray,
cvf::Vec3d* intersectionPoint,
cvf::ref<cvf::HitDetail>* hitDetail ) const override;
void setRadius( float radius );
void setCenterCoords( cvf::Vec3fArray* vertexArray );
private:
cvf::ref<cvf::Vec3fArray> m_centerCoordArray; // Coordinates for sphere center
float m_radius; // Sphere radius
};