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https://github.com/OPM/ResInsight.git
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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfVector3.h"
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#include "cvfMatrix4.h"
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//--------------------------------------------------------------------------------------------------
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/// + p1
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/// t1 //
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/// | + C
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/// \
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/// + p2
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//--------------------------------------------------------------------------------------------------
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class RiaArcCurveCalculator
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{
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public:
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RiaArcCurveCalculator(cvf::Vec3d p1, cvf::Vec3d t1, cvf::Vec3d p2);
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RiaArcCurveCalculator(cvf::Vec3d p1, double azi1, double inc1, cvf::Vec3d p2);
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enum CurveStatus
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{
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OK,
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OK_STRAIGHT_LINE,
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FAILED_INPUT_OVERLAP
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};
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CurveStatus curveStatus() const { return m_curveStatus;}
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cvf::Mat4d arcCS() const { return m_arcCS; }
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double radius() const { return m_radius;}
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double arcAngle() const { return m_arcAngle; }
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double arcLength() const { return m_arcLength; }
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cvf::Vec3d center() const { return m_arcCS.translation();}
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cvf::Vec3d normal() const { return cvf::Vec3d(m_arcCS.col(2));}
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double endAzimuth() const { return m_endAzi; }
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double endInclination() const { return m_endInc; }
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cvf::Vec3d endTangent() const { return m_endTangent; }
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private:
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CurveStatus m_curveStatus;
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double m_radius;
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double m_arcLength;
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double m_arcAngle;
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cvf::Mat4d m_arcCS;
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double m_endAzi;
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double m_endInc;
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cvf::Vec3d m_endTangent;
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};
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