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ResInsight/ApplicationLibCode/UnitTests/RigBoundingBoxIjk-Test.cpp
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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2025- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "gtest/gtest.h"
#include "RigBoundingBoxIjk.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, BasicConstruction )
{
// Default constructor
RigBoundingBoxIjk defaultBox;
EXPECT_TRUE( defaultBox.isValid() ); // Min and max are both (0,0,0)
EXPECT_EQ( cvf::Vec3st::ZERO, defaultBox.min() );
EXPECT_EQ( cvf::Vec3st::ZERO, defaultBox.max() );
// Constructor with min and max
RigBoundingBoxIjk box( cvf::Vec3st( 1, 2, 3 ), cvf::Vec3st( 5, 6, 7 ) );
EXPECT_TRUE( box.isValid() );
EXPECT_EQ( cvf::Vec3st( 1, 2, 3 ), box.min() );
EXPECT_EQ( cvf::Vec3st( 5, 6, 7 ), box.max() );
// Invalid box (min > max)
RigBoundingBoxIjk invalidBox( cvf::Vec3st( 10, 10, 10 ), cvf::Vec3st( 5, 5, 5 ) );
EXPECT_FALSE( invalidBox.isValid() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, IsValid )
{
// Valid boxes
EXPECT_TRUE( RigBoundingBoxIjk( cvf::Vec3st( 0, 0, 0 ), cvf::Vec3st( 10, 10, 10 ) ).isValid() );
EXPECT_TRUE( RigBoundingBoxIjk( cvf::Vec3st( 5, 5, 5 ), cvf::Vec3st( 5, 5, 5 ) ).isValid() ); // Single point
// Invalid boxes (min > max in at least one dimension)
EXPECT_FALSE( RigBoundingBoxIjk( cvf::Vec3st( 10, 0, 0 ), cvf::Vec3st( 5, 10, 10 ) ).isValid() ); // X invalid
EXPECT_FALSE( RigBoundingBoxIjk( cvf::Vec3st( 0, 10, 0 ), cvf::Vec3st( 10, 5, 10 ) ).isValid() ); // Y invalid
EXPECT_FALSE( RigBoundingBoxIjk( cvf::Vec3st( 0, 0, 10 ), cvf::Vec3st( 10, 10, 5 ) ).isValid() ); // Z invalid
EXPECT_FALSE( RigBoundingBoxIjk( cvf::Vec3st( 10, 10, 10 ), cvf::Vec3st( 5, 5, 5 ) ).isValid() ); // All invalid
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, OverlapDetection )
{
RigBoundingBoxIjk box1( cvf::Vec3st( 0, 0, 0 ), cvf::Vec3st( 10, 10, 10 ) );
// Same box overlaps with itself
EXPECT_TRUE( box1.overlaps( box1 ) );
// Completely inside
RigBoundingBoxIjk box2( cvf::Vec3st( 2, 2, 2 ), cvf::Vec3st( 8, 8, 8 ) );
EXPECT_TRUE( box1.overlaps( box2 ) );
EXPECT_TRUE( box2.overlaps( box1 ) ); // Symmetric
// Partially overlapping
RigBoundingBoxIjk box3( cvf::Vec3st( 5, 5, 5 ), cvf::Vec3st( 15, 15, 15 ) );
EXPECT_TRUE( box1.overlaps( box3 ) );
EXPECT_TRUE( box3.overlaps( box1 ) );
// Touching at edge (inclusive bounds - should overlap)
RigBoundingBoxIjk box4( cvf::Vec3st( 10, 10, 10 ), cvf::Vec3st( 20, 20, 20 ) );
EXPECT_TRUE( box1.overlaps( box4 ) );
EXPECT_TRUE( box4.overlaps( box1 ) );
// Completely separate (no overlap)
RigBoundingBoxIjk box5( cvf::Vec3st( 20, 20, 20 ), cvf::Vec3st( 30, 30, 30 ) );
EXPECT_FALSE( box1.overlaps( box5 ) );
EXPECT_FALSE( box5.overlaps( box1 ) );
// Overlap in 2D but not 3D (separated in Z)
RigBoundingBoxIjk box6( cvf::Vec3st( 5, 5, 20 ), cvf::Vec3st( 15, 15, 30 ) );
EXPECT_FALSE( box1.overlaps( box6 ) );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, Intersection )
{
RigBoundingBoxIjk box1( cvf::Vec3st( 0, 0, 0 ), cvf::Vec3st( 10, 10, 10 ) );
// No overlap returns nullopt
RigBoundingBoxIjk box2( cvf::Vec3st( 20, 20, 20 ), cvf::Vec3st( 30, 30, 30 ) );
auto result1 = box1.intersection( box2 );
EXPECT_FALSE( result1.has_value() );
// Partial overlap
RigBoundingBoxIjk box3( cvf::Vec3st( 5, 5, 5 ), cvf::Vec3st( 15, 15, 15 ) );
auto result2 = box1.intersection( box3 );
EXPECT_TRUE( result2.has_value() );
EXPECT_EQ( cvf::Vec3st( 5, 5, 5 ), result2->min() );
EXPECT_EQ( cvf::Vec3st( 10, 10, 10 ), result2->max() );
// Complete containment (box4 inside box1)
RigBoundingBoxIjk box4( cvf::Vec3st( 2, 2, 2 ), cvf::Vec3st( 8, 8, 8 ) );
auto result3 = box1.intersection( box4 );
EXPECT_TRUE( result3.has_value() );
EXPECT_EQ( cvf::Vec3st( 2, 2, 2 ), result3->min() );
EXPECT_EQ( cvf::Vec3st( 8, 8, 8 ), result3->max() );
// Same box
auto result4 = box1.intersection( box1 );
EXPECT_TRUE( result4.has_value() );
EXPECT_EQ( cvf::Vec3st( 0, 0, 0 ), result4->min() );
EXPECT_EQ( cvf::Vec3st( 10, 10, 10 ), result4->max() );
// Single cell intersection
RigBoundingBoxIjk box5( cvf::Vec3st( 10, 10, 10 ), cvf::Vec3st( 20, 20, 20 ) );
auto result5 = box1.intersection( box5 );
EXPECT_TRUE( result5.has_value() );
EXPECT_EQ( cvf::Vec3st( 10, 10, 10 ), result5->min() );
EXPECT_EQ( cvf::Vec3st( 10, 10, 10 ), result5->max() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, Clamp )
{
RigBoundingBoxIjk bounds( cvf::Vec3st( 0, 0, 0 ), cvf::Vec3st( 10, 10, 10 ) );
// Box completely inside bounds
RigBoundingBoxIjk box1( cvf::Vec3st( 2, 2, 2 ), cvf::Vec3st( 8, 8, 8 ) );
auto result1 = box1.clamp( bounds );
EXPECT_TRUE( result1.has_value() );
EXPECT_EQ( cvf::Vec3st( 2, 2, 2 ), result1->min() );
EXPECT_EQ( cvf::Vec3st( 8, 8, 8 ), result1->max() );
// Box partially outside bounds - should be clamped
RigBoundingBoxIjk box2( cvf::Vec3st( 5, 5, 5 ), cvf::Vec3st( 15, 15, 15 ) );
auto result2 = box2.clamp( bounds );
EXPECT_TRUE( result2.has_value() );
EXPECT_EQ( cvf::Vec3st( 5, 5, 5 ), result2->min() );
EXPECT_EQ( cvf::Vec3st( 10, 10, 10 ), result2->max() );
// Box completely outside bounds
RigBoundingBoxIjk box3( cvf::Vec3st( 20, 20, 20 ), cvf::Vec3st( 30, 30, 30 ) );
auto result3 = box3.clamp( bounds );
EXPECT_FALSE( result3.has_value() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, ClampBehavesLikeIntersection )
{
// Verify that clamp() and intersection() behave identically
RigBoundingBoxIjk bounds( cvf::Vec3st( 0, 0, 0 ), cvf::Vec3st( 10, 10, 10 ) );
RigBoundingBoxIjk box( cvf::Vec3st( 5, 5, 5 ), cvf::Vec3st( 15, 15, 15 ) );
auto clampResult = box.clamp( bounds );
auto intersectionResult = box.intersection( bounds );
EXPECT_EQ( clampResult.has_value(), intersectionResult.has_value() );
if ( clampResult.has_value() && intersectionResult.has_value() )
{
EXPECT_EQ( clampResult->min(), intersectionResult->min() );
EXPECT_EQ( clampResult->max(), intersectionResult->max() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, ContainsPoint )
{
RigBoundingBoxIjk box( cvf::Vec3st( 10, 20, 30 ), cvf::Vec3st( 50, 60, 70 ) );
// Points inside the box
EXPECT_TRUE( box.contains( cvf::Vec3st( 25, 40, 50 ) ) ); // Center
EXPECT_TRUE( box.contains( cvf::Vec3st( 11, 21, 31 ) ) ); // Near min corner
EXPECT_TRUE( box.contains( cvf::Vec3st( 49, 59, 69 ) ) ); // Near max corner
// Points at min corner (inclusive)
EXPECT_TRUE( box.contains( cvf::Vec3st( 10, 20, 30 ) ) ); // Exact min corner
EXPECT_TRUE( box.contains( cvf::Vec3st( 10, 40, 50 ) ) ); // Min X
EXPECT_TRUE( box.contains( cvf::Vec3st( 25, 20, 50 ) ) ); // Min Y
EXPECT_TRUE( box.contains( cvf::Vec3st( 25, 40, 30 ) ) ); // Min Z
// Points at max corner (inclusive)
EXPECT_TRUE( box.contains( cvf::Vec3st( 50, 60, 70 ) ) ); // Exact max corner
EXPECT_TRUE( box.contains( cvf::Vec3st( 50, 40, 50 ) ) ); // Max X
EXPECT_TRUE( box.contains( cvf::Vec3st( 25, 60, 50 ) ) ); // Max Y
EXPECT_TRUE( box.contains( cvf::Vec3st( 25, 40, 70 ) ) ); // Max Z
// Points on edges
EXPECT_TRUE( box.contains( cvf::Vec3st( 10, 20, 50 ) ) ); // Min X and Y edge
EXPECT_TRUE( box.contains( cvf::Vec3st( 50, 60, 50 ) ) ); // Max X and Y edge
EXPECT_TRUE( box.contains( cvf::Vec3st( 10, 60, 70 ) ) ); // Min X, max Y and Z edge
// Points outside the box (below min)
EXPECT_FALSE( box.contains( cvf::Vec3st( 9, 40, 50 ) ) ); // X too small
EXPECT_FALSE( box.contains( cvf::Vec3st( 25, 19, 50 ) ) ); // Y too small
EXPECT_FALSE( box.contains( cvf::Vec3st( 25, 40, 29 ) ) ); // Z too small
EXPECT_FALSE( box.contains( cvf::Vec3st( 9, 19, 29 ) ) ); // All too small
// Points outside the box (above max)
EXPECT_FALSE( box.contains( cvf::Vec3st( 51, 40, 50 ) ) ); // X too large
EXPECT_FALSE( box.contains( cvf::Vec3st( 25, 61, 50 ) ) ); // Y too large
EXPECT_FALSE( box.contains( cvf::Vec3st( 25, 40, 71 ) ) ); // Z too large
EXPECT_FALSE( box.contains( cvf::Vec3st( 51, 61, 71 ) ) ); // All too large
// Points far outside
EXPECT_FALSE( box.contains( cvf::Vec3st( 0, 0, 0 ) ) );
EXPECT_FALSE( box.contains( cvf::Vec3st( 100, 100, 100 ) ) );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, ContainsSinglePointBox )
{
// Box that is a single point
RigBoundingBoxIjk pointBox( cvf::Vec3st( 5, 5, 5 ), cvf::Vec3st( 5, 5, 5 ) );
// Should contain exactly the point
EXPECT_TRUE( pointBox.contains( cvf::Vec3st( 5, 5, 5 ) ) );
// Should not contain anything else
EXPECT_FALSE( pointBox.contains( cvf::Vec3st( 4, 5, 5 ) ) );
EXPECT_FALSE( pointBox.contains( cvf::Vec3st( 5, 4, 5 ) ) );
EXPECT_FALSE( pointBox.contains( cvf::Vec3st( 5, 5, 4 ) ) );
EXPECT_FALSE( pointBox.contains( cvf::Vec3st( 6, 5, 5 ) ) );
EXPECT_FALSE( pointBox.contains( cvf::Vec3st( 5, 6, 5 ) ) );
EXPECT_FALSE( pointBox.contains( cvf::Vec3st( 5, 5, 6 ) ) );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigBoundingBoxIjk, ContainsZeroBasedBox )
{
// Box starting at origin (common case in grid applications)
RigBoundingBoxIjk box( cvf::Vec3st( 0, 0, 0 ), cvf::Vec3st( 10, 10, 10 ) );
// Origin should be inside
EXPECT_TRUE( box.contains( cvf::Vec3st( 0, 0, 0 ) ) );
// Points inside
EXPECT_TRUE( box.contains( cvf::Vec3st( 5, 5, 5 ) ) );
EXPECT_TRUE( box.contains( cvf::Vec3st( 10, 10, 10 ) ) );
// Points on faces
EXPECT_TRUE( box.contains( cvf::Vec3st( 0, 5, 5 ) ) );
EXPECT_TRUE( box.contains( cvf::Vec3st( 10, 5, 5 ) ) );
// Points outside
EXPECT_FALSE( box.contains( cvf::Vec3st( 11, 5, 5 ) ) );
EXPECT_FALSE( box.contains( cvf::Vec3st( 5, 11, 5 ) ) );
EXPECT_FALSE( box.contains( cvf::Vec3st( 5, 5, 11 ) ) );
}