mirror of
https://github.com/OPM/ResInsight.git
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96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfStructGridGeometryGenerator.h"
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#include "RigGridBase.h"
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namespace cvf
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{
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class StructGridInterface;
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class ModelBasicList;
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class Transform;
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class Part;
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}
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class RimResultSlot;
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class RimCellEdgeResultSlot;
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//==================================================================================================
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///
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/// RivGridGeometry: Class to handle visualization structures that embodies a specific grid at a specific time step.
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/// frame on a certain level
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/// LGR's have their own instance and the parent grid as well
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///
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//==================================================================================================
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class RivGridPartMgr: public cvf::Object
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{
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public:
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RivGridPartMgr(const RigGridBase* grid, size_t gridIdx);
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~RivGridPartMgr();
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void setTransform(cvf::Transform* scaleTransform);
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void setCellVisibility(cvf::UByteArray* cellVisibilities );
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cvf::ref<cvf::UByteArray> cellVisibility() { return m_cellVisibility;}
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void updateCellColor(cvf::Color4f color);
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void updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot);
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void updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot,
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RimCellEdgeResultSlot* cellEdgeResultSlot);
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void appendPartsToModel(cvf::ModelBasicList* model);
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enum PartRenderMaskEnum
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{
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surfaceBit = 0x00000001,
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meshSurfaceBit = 0x00000002,
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faultBit = 0x00000004,
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meshFaultBit = 0x00000008,
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};
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private:
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void generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder, bool faultGeometry);
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private:
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size_t m_gridIdx;
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cvf::ref<cvf::Transform> m_scaleTransform;
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float m_opacityLevel;
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cvf::Color3f m_defaultColor;
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// Surface visualization
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cvf::StructGridGeometryGenerator m_surfaceGenerator;
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RigGridCellFaceVisibilityFilter m_surfaceFaceFilter;
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cvf::ref<cvf::Part> m_surfaceFaces;
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cvf::ref<cvf::Vec2fArray> m_surfaceFacesTextureCoords;
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cvf::ref<cvf::Part> m_surfaceGridLines;
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// Fault visualization
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cvf::StructGridGeometryGenerator m_faultGenerator;
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RigGridCellFaceVisibilityFilter m_faultFaceFilter;
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cvf::ref<cvf::Part> m_faultFaces;
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cvf::ref<cvf::Vec2fArray> m_faultFacesTextureCoords;
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cvf::ref<cvf::Part> m_faultGridLines;
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cvf::ref<cvf::UByteArray> m_cellVisibility;
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//cvf::ref<cvf::Part> m_gridOutlines;
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};
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