ResInsight/ApplicationCode/UserInterface/RiuQwtSymbol.h

74 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Equinor ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "qwt_symbol.h"
#include <QString>
//--------------------------------------------------------------------------------------------------
/// This class overrides renderSymbols to draw symbols and labels.
/// The label is only visible in the legend, while it is clipped in the plot.
/// Therefore the method RiuQwtPlotCurve::drawSymbols also draw labels to have labels
/// in the plot as well.
//--------------------------------------------------------------------------------------------------
class RiuQwtSymbol : public QwtSymbol
{
public:
enum LabelPosition
{
LabelAboveSymbol,
LabelLeftOfSymbol,
LabelRightOfSymbol
};
enum PointSymbolEnum
{
SYMBOL_NONE,
SYMBOL_ELLIPSE,
SYMBOL_RECT,
SYMBOL_DIAMOND,
SYMBOL_TRIANGLE,
SYMBOL_CROSS,
SYMBOL_XCROSS,
SYMBOL_DOWN_TRIANGLE,
SYMBOL_LEFT_TRIANGLE,
SYMBOL_RIGHT_TRIANGLE,
SYMBOL_LEFT_ANGLED_TRIANGLE,
SYMBOL_RIGHT_ANGLED_TRIANGLE
};
RiuQwtSymbol(PointSymbolEnum riuStyle, const QString& label, LabelPosition labelPosition = LabelAboveSymbol);
void renderSymbols(QPainter *painter, const QPointF *points, int numPoints) const override;
void renderSymbolLabel(QPainter *painter, const QPointF& position) const;
QString label() const { return m_label; }
void setLabelPosition(LabelPosition labelPosition);
QRect boundingRect() const override;
private:
QRect labelBoundingRect(const QRect& symbolRect) const;
private:
QString m_label;
LabelPosition m_labelPosition;
};