Files
ResInsight/ApplicationCode/GeoMech/GeoMechVisualization/RivFemPartGeometryGenerator.cpp
Jacob Støren a538be1775 GeoMech with OdbReader Included in ResInsight Build
Preliminary, first shot.
Added first iteration on basic visualization code.
2015-04-24 16:04:12 +02:00

224 lines
7.5 KiB
C++

#include "RivFemPartGeometryGenerator.h"
#include "cvfBase.h"
#include "RigFemPart.h"
//#include "RigFemPartScalarDataAccess.h"
#include "cvfDebugTimer.h"
#include "cvfGeometryBuilderDrawableGeo.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapper.h"
#include "cvfArray.h"
#include "cvfOutlineEdgeExtractor.h"
#include <cmath>
using namespace cvf;
//==================================================================================================
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemPartGeometryGenerator::RivFemPartGeometryGenerator(const RigFemPart* part)
: m_part(part)
{
CVF_ASSERT(part);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemPartGeometryGenerator::~RivFemPartGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
/// Generate surface drawable geo from the specified region
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RivFemPartGeometryGenerator::generateSurface()
{
computeArrays();
CVF_ASSERT(m_quadVertices.notNull());
if (m_quadVertices->size() == 0) return NULL;
ref<DrawableGeo> geo = new DrawableGeo;
geo->setFromQuadVertexArray(m_quadVertices.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
/// Generates simplified mesh as line drawing
/// Must call generateSurface first
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RivFemPartGeometryGenerator::createMeshDrawable()
{
if (!(m_quadVertices.notNull() && m_quadVertices->size() != 0)) return NULL;
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray(m_quadVertices.p());
ref<UIntArray> indices = lineIndicesFromQuadVertexArray(m_quadVertices.p());
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt(PT_LINES);
prim->setIndices(indices.p());
geo->addPrimitiveSet(prim.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RivFemPartGeometryGenerator::createOutlineMeshDrawable(double creaseAngle)
{
if (!(m_quadVertices.notNull() && m_quadVertices->size() != 0)) return NULL;
cvf::OutlineEdgeExtractor ee(creaseAngle, *m_quadVertices);
ref<UIntArray> indices = lineIndicesFromQuadVertexArray(m_quadVertices.p());
ee.addPrimitives(4, *indices);
ref<cvf::UIntArray> lineIndices = ee.lineIndices();
if (lineIndices->size() == 0)
{
return NULL;
}
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt(PT_LINES);
prim->setIndices(lineIndices.p());
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray(m_quadVertices.p());
geo->addPrimitiveSet(prim.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
///
///
///
//--------------------------------------------------------------------------------------------------
ref<UIntArray> RivFemPartGeometryGenerator::lineIndicesFromQuadVertexArray(const Vec3fArray* vertexArray)
{
CVF_ASSERT(vertexArray);
size_t numVertices = vertexArray->size();
int numQuads = static_cast<int>(numVertices/4);
CVF_ASSERT(numVertices%4 == 0);
ref<UIntArray> indices = new UIntArray;
indices->resize(numQuads*8);
#pragma omp parallel for
for (int i = 0; i < numQuads; i++)
{
int idx = 8*i;
indices->set(idx + 0, i*4 + 0);
indices->set(idx + 1, i*4 + 1);
indices->set(idx + 2, i*4 + 1);
indices->set(idx + 3, i*4 + 2);
indices->set(idx + 4, i*4 + 2);
indices->set(idx + 5, i*4 + 3);
indices->set(idx + 6, i*4 + 3);
indices->set(idx + 7, i*4 + 0);
}
return indices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartGeometryGenerator::computeArrays()
{
std::vector<Vec3f> vertices;
cvf::Vec3d offset = Vec3d::ZERO; //m_part->displayModelOffset();
const std::vector<cvf::Vec3f>& nodeCoordinates = m_part->nodes().coordinates;
#pragma omp parallel for schedule(dynamic)
for (int elmIdx = 0; elmIdx < static_cast<int>(m_part->elementCount()); elmIdx++)
{
if (m_elmVisibility.isNull() || (*m_elmVisibility)[elmIdx])
{
RigElementType eType = m_part->elementType(elmIdx);
int faceCount = elmentFaceCount(eType);
int elmQuadCount = 0;
const int* elmNodeIndices = m_part->connectivities(elmIdx);
for (int lfIdx = 0; lfIdx < faceCount; ++lfIdx)
{
int faceNodeCount = 0;
const int* elmLocalFaceIndices = elementLocalFaceIndices(eType, lfIdx, &faceNodeCount);
if (faceNodeCount == 4)
{
#if 0
++elmQuadCount;
int quad[4];
quad[0] = elmNodeIndices[elmLocalFaceIndices[0]];
quad[1] = elmNodeIndices[elmLocalFaceIndices[1]];
quad[2] = elmNodeIndices[elmLocalFaceIndices[2]];
quad[3] = elmNodeIndices[elmLocalFaceIndices[3]];
#endif
// Needs to get rid of opposite faces
vertices.push_back(nodeCoordinates[ elmNodeIndices[elmLocalFaceIndices[0]] ]);
vertices.push_back(nodeCoordinates[ elmNodeIndices[elmLocalFaceIndices[1]] ]);
vertices.push_back(nodeCoordinates[ elmNodeIndices[elmLocalFaceIndices[2]] ]);
vertices.push_back(nodeCoordinates[ elmNodeIndices[elmLocalFaceIndices[3]] ]);
}
else
{
// Handle triangles and 6 node and 8 node faces
}
}
}
}
m_quadVertices = new cvf::Vec3fArray;
m_quadVertices->assign(vertices);
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimentional texture.
/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivFemPartGeometryGenerator::textureCoordinates(Vec2fArray* textureCoords, const RigFemPartScalarDataAccess* resultAccessor, const ScalarMapper* mapper) const
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemPartGeometryGenerator::setElementVisibility(const cvf::UByteArray* cellVisibility)
{
m_elmVisibility = cellVisibility;
}