ResInsight/ApplicationCode/GeoMech/GeoMechVisualization/RivGeoMechPartMgr.cpp
Jacob Støren b94ba6ca0b Added nodal results reading to Femreader interface
Adjusted interface
Started to add control code to fire reader and visualization generation
2015-04-25 08:57:34 +02:00

247 lines
8.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivGeoMechPartMgr.h"
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RimReservoirView.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTextureCoordsCreator.h"
#include "cafEffectGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfMath.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
#include "cvfStructGrid.h"
#include "cvfUniform.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGeoMechPartMgr::RivGeoMechPartMgr(const RigFemPart* grid)
: m_surfaceGenerator(grid),
m_grid(grid),
m_opacityLevel(1.0f),
m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(grid);
m_gridIdx = grid->elementPartId();
m_cellVisibility = new cvf::UByteArray;
m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGeoMechPartMgr::setTransform(cvf::Transform* scaleTransform)
{
m_scaleTransform = scaleTransform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGeoMechPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
{
CVF_ASSERT(m_scaleTransform.notNull());
CVF_ASSERT(cellVisibilities);
m_cellVisibility = cellVisibilities;
m_surfaceGenerator.setElementVisibility(cellVisibilities);
generatePartGeometry(m_surfaceGenerator);
}
void RivGeoMechPartMgr::generatePartGeometry(RivFemPartGeometryGenerator& geoBuilder)
{
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("FemPart " + cvf::String(m_gridIdx));
part->setId(m_gridIdx); // !! For now, use grid index as part ID (needed for pick info)
part->setDrawable(geo.p());
part->setTransform(m_scaleTransform.p());
// Set mapping from triangle face index to cell index
//cvf::ref<RivSourceInfo> si = new RivSourceInfo;
//si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
//
//part->setSourceInfo(si.p());
part->updateBoundingBox();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
part->setEffect(geometryOnlyEffect.p());
part->setEnableMask(surfaceBit);
m_surfaceFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid mesh " + m_gridIdx);
part->setDrawable(geoMesh.p());
part->setTransform(m_scaleTransform.p());
part->updateBoundingBox();
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
// Set priority to make sure fault lines are rendered first
part->setPriority(10);
part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
m_surfaceGridLines = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGeoMechPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
{
CVF_ASSERT(model != NULL);
if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGeoMechPartMgr::updateCellColor(cvf::Color4f color)
{
if (m_surfaceFaces.isNull()) return;
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
if (color.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
}
m_opacityLevel = color.a();
m_defaultColor = color.toColor3f();
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
if (m_surfaceFaces.notNull())
{
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateEffect();
m_surfaceGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGeoMechPartMgr::updateCellResultColor(size_t timeStepIndex, RimGeoMechResultSlot* cellResultSlot)
{
CVF_ASSERT(cellResultSlot);
// RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
// Outer surface
if (m_surfaceFaces.notNull())
{
#if 0
{
RivTextureCoordsCreator texturer(cellResultSlot,
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
if (!texturer.isValid())
{
return;
}
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel, caf::FC_NONE);
}
#endif
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGeoMechPartMgr::~RivGeoMechPartMgr()
{
}