Files
ResInsight/Fwk/VizFwk/Tests/SnippetsBasis/snipHiddenLines.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

156 lines
5.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfLibCore.h"
#include "cvfLibRender.h"
#include "cvfLibGeometry.h"
#include "cvfLibViewing.h"
#include "cvfuInputEvents.h"
#include "snipHiddenLines.h"
namespace snip {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool HiddenLines::onInitialize()
{
ref<ModelBasicList> myModel = new ModelBasicList;
m_renderSequence->firstRendering()->scene()->addModel(myModel.p());
m_renderSequence->firstRendering()->addOverlayItem(new OverlayAxisCross(m_camera.p(), new FixedAtlasFont(FixedAtlasFont::STANDARD)));
{
GeometryBuilderDrawableGeo builder;
GeometryUtils::createSphere(2, 10, 10, &builder);
ref<DrawableGeo> geo = builder.drawableGeo();
addAsHiddenLine(geo.p());
}
{
BoxGenerator gen;
gen.setCenterAndExtent(Vec3d(1, 1, 0), Vec3d(2, 2, 2));
gen.setSubdivisions(12, 8, 4);
GeometryBuilderDrawableGeo builder;
gen.generate(&builder);
ref<DrawableGeo> geo = builder.drawableGeo();
addAsHiddenLine(geo.p());
}
{
BoxGenerator gen;
gen.setCenterAndExtent(Vec3d(0, 0, 0), Vec3d(1, 1, 1));
gen.setSubdivisions(3, 3, 3);
GeometryBuilderDrawableGeo builder;
gen.generate(&builder);
ref<DrawableGeo> geo = builder.drawableGeo();
ref<Effect> eff = new Effect;
eff->setRenderState(new cvf::RenderStateMaterial_FF(Color3::RED));
ref<Part> part = new Part;
part->setDrawable(geo.p());
part->setEffect(eff.p());
myModel->addPart(part.p());
}
myModel->updateBoundingBoxesRecursive();
BoundingBox bb = myModel->boundingBox();
if (bb.isValid())
{
m_camera->fitView(bb, Vec3d::Y_AXIS, Vec3d::Z_AXIS);
}
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void HiddenLines::addAsHiddenLine(DrawableGeo* geo)
{
ModelBasicList* model = dynamic_cast<ModelBasicList*>(m_renderSequence->firstRendering()->scene()->model(0));
{
ref<Effect> eff = new Effect;
eff->setRenderState(new cvf::RenderStateMaterial_FF(Color3::MAGENTA));
eff->setRenderState(new cvf::RenderStateLighting_FF(false));
eff->setRenderState(new cvf::RenderStateColorMask(false));
cvf::RenderStatePolygonOffset* polyOffset = new cvf::RenderStatePolygonOffset;
polyOffset->configurePolygonPositiveOffset();
eff->setRenderState(polyOffset);
ref<Part> part = new Part;
part->setPriority(1);
part->setDrawable(geo);
part->setEffect(eff.p());
model->addPart(part.p());
}
{
ref<Effect> eff = new Effect;
eff->setRenderState(new cvf::RenderStateMaterial_FF(Color3::YELLOW));
eff->setRenderState(new cvf::RenderStatePolygonMode(cvf::RenderStatePolygonMode::LINE));
eff->setRenderState(new cvf::RenderStateDepth(true, cvf::RenderStateDepth::LEQUAL));
eff->setRenderState(new cvf::RenderStateLighting_FF(false));
ref<Part> part = new Part;
part->setPriority(2);
part->setDrawable(geo);
part->setEffect(eff.p());
model->addPart(part.p());
}
}
} // namespace snip