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78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfuTestSnippet.h"
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#include "cvfuPointLight.h"
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namespace snip {
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using namespace cvf;
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using namespace cvfu;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class ShaderLighting : public TestSnippet
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{
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CVFU_DECLARE_SNIPPET("Shader based Lighting schemes");
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public:
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virtual bool onInitialize();
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virtual void onKeyPressEvent(KeyEvent* keyEvent);
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virtual void onMousePressEvent(MouseButton buttonPressed, MouseEvent* mouseEvent);
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virtual void onMouseMoveEvent(MouseEvent* mouseEvent);
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private:
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static ref<Effect> createFixedHeadlightPhongEffect(OpenGLContext* oglContext, Color3f objectColor);
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static ref<Effect> createPhongEffect(OpenGLContext* oglContext, Color3f objectColor);
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static ref<Effect> createHemisphereEffect(OpenGLContext* oglContext);
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private:
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ref<PointLight> m_light;
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ref<LocatorPanWalkRotate> m_locator;
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};
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}
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