Files
ResInsight/Fwk/VizFwk/Tests/SnippetsBasis/snipSingleBox.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

109 lines
3.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfLibCore.h"
#include "cvfLibGeometry.h"
#include "cvfLibRender.h"
#include "cvfLibViewing.h"
#include "snipSingleBox.h"
namespace snip {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool SingleBox::onInitialize()
{
ref<DrawableGeo> geo1 = new DrawableGeo;
{
GeometryBuilderFaceList builder;
GeometryUtils::createBox(Vec3f(0,0,0), 2.0, 2.0, 2.0, &builder);
ref<Vec3fArray> vertices = builder.vertices();
ref<UIntArray> faceList = builder.faceList();
geo1->setVertexArray(vertices.p());
geo1->setFromFaceList(*faceList);
geo1->computeNormals();
}
ref<Part> part1 = new Part;
part1->setDrawable(geo1.p());
ref<Effect> eff1 = new Effect;
eff1->setRenderState(new RenderStateMaterial_FF(Color3f(1, 0, 0)));
part1->setEffect(eff1.p());
ref<ModelBasicList> myModel = new ModelBasicList;
myModel->addPart(part1.p());
myModel->updateBoundingBoxesRecursive();
// BoundingBox b = myModel->boundingBox();
// Trace::show("%f %f %f %f %f %f", b.min().x(), b.min().y(), b.min().z(), b.max().x(), b.max().y(), b.max().z());
m_renderSequence->rendering(0)->scene()->addModel(myModel.p());
BoundingBox bb = m_renderSequence->boundingBox();
if (bb.isValid())
{
m_camera->setProjectionAsOrtho(bb.extent().length(), m_camera->nearPlane(), m_camera->farPlane());
}
m_camera->setFromLookAt(Vec3d(0,0,5), Vec3d(0,0,0), Vec3d(0,1,0));
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void SingleBox::onResizeEvent(int width, int height)
{
if (m_camera.notNull())
{
m_camera->setViewport(0, 0, width, height);
}
}
} // namespace snip