mirror of
https://github.com/OPM/ResInsight.git
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106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimGeoMechCellColors.h"
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#include "RimRegularLegendConfig.h"
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#include "Rim3dView.h"
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#include "RimViewController.h"
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#include "RimViewLinker.h"
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CAF_PDM_SOURCE_INIT(RimGeoMechCellColors, "GeoMechResultSlot");
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimGeoMechCellColors::RimGeoMechCellColors(void)
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{
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CAF_PDM_InitFieldNoDefault(&legendConfig, "LegendDefinition", "Legend Definition", "", "", "");
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this->legendConfig = new RimRegularLegendConfig();
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legendConfig.uiCapability()->setUiHidden(true);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimGeoMechCellColors::~RimGeoMechCellColors(void)
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{
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delete legendConfig;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::updateIconState()
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{
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Rim3dView* rimView = nullptr;
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this->firstAncestorOrThisOfType(rimView);
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CVF_ASSERT(rimView);
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if (rimView)
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{
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RimViewController* viewController = rimView->viewController();
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if (viewController && viewController->isResultColorControlled())
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{
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updateUiIconFromState(false);
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}
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else
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{
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updateUiIconFromState(true);
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}
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}
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uiCapability()->updateConnectedEditors();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::initAfterRead()
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{
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RimGeoMechResultDefinition::initAfterRead();
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updateIconState();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::updateLegendCategorySettings()
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{
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if(this->hasCategoryResult())
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{
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legendConfig->setMappingMode(RimRegularLegendConfig::CATEGORY_INTEGER);
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legendConfig->setColorRange(RimRegularLegendConfig::CATEGORY);
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}
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else
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{
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if(legendConfig->mappingMode() == RimRegularLegendConfig::CATEGORY_INTEGER)
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{
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legendConfig->setMappingMode(RimRegularLegendConfig::LINEAR_CONTINUOUS);
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}
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if(legendConfig->colorRange() == RimRegularLegendConfig::CATEGORY)
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{
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legendConfig->setColorRange(RimRegularLegendConfig::NORMAL);
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}
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}
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}
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