mirror of
https://github.com/OPM/ResInsight.git
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132 lines
4.6 KiB
C++
132 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivWellFracturePartMgr.h"
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#include "RimEclipseView.h"
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#include "RimEclipseWell.h"
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#include "RimFracture.h"
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#include "cafEffectGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSet.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cafDisplayCoordTransform.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivWellFracturePartMgr::RivWellFracturePartMgr(RimFracture* fracture)
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: m_rimFracture(fracture)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivWellFracturePartMgr::~RivWellFracturePartMgr()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellFracturePartMgr::updatePartGeometry(caf::DisplayCoordTransform* displayCoordTransform)
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{
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if (m_part.notNull()) return;
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if (!displayCoordTransform) return;
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if (m_rimFracture)
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{
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if (!m_rimFracture->hasValidGeometry())
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{
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m_rimFracture->computeGeometry();
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}
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if (!m_rimFracture->hasValidGeometry()) return;
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const std::vector<cvf::Vec3f>& nodeCoords = m_rimFracture->nodeCoords();
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const std::vector<cvf::uint>& triangleIndices = m_rimFracture->triangleIndices();
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std::vector<cvf::Vec3f> displayCoords;
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for (int i = 0; i < nodeCoords.size(); i++)
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{
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cvf::Vec3d nodeCoordsDouble = static_cast<cvf::Vec3d>(nodeCoords[i]);
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cvf::Vec3d displayCoordsDouble = displayCoordTransform->transformToDisplayCoord(nodeCoordsDouble);
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displayCoords.push_back(static_cast<cvf::Vec3f>(displayCoordsDouble));
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}
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cvf::ref<cvf::DrawableGeo> geo = createGeo(triangleIndices, displayCoords);
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m_part = new cvf::Part;
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m_part->setDrawable(geo.p());
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caf::SurfaceEffectGenerator surfaceGen(cvf::Color4f(cvf::Color3f(cvf::Color3::BROWN)), caf::PO_1);
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cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
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m_part->setEffect(eff.p());
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellFracturePartMgr::appendGeometryPartsToModel(cvf::ModelBasicList* model, caf::DisplayCoordTransform* displayCoordTransform)
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{
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if (m_part.isNull())
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{
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updatePartGeometry(displayCoordTransform);
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}
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if (m_part.notNull())
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{
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model->addPart(m_part.p());
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellFracturePartMgr::clearGeometryCache()
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{
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m_part = nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> RivWellFracturePartMgr::createGeo(const std::vector<cvf::uint>& polygonIndices, const std::vector<cvf::Vec3f>& nodeCoords)
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{
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cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
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cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray(polygonIndices);
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cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray(nodeCoords);
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geo->setVertexArray(vertices.p());
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geo->addPrimitiveSet(new cvf::PrimitiveSetIndexedUInt(cvf::PT_TRIANGLES, indices.p()));
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geo->computeNormals();
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return geo;
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}
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