ResInsight/ApplicationLibCode/ReservoirDataModel/RigFractureGrid.cpp

179 lines
6.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 - Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigFractureGrid.h"
#include "RiaLogging.h"
#include "cvfBoundingBox.h"
#include "cvfBoundingBoxTree.h"
#include <QString>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigFractureGrid::RigFractureGrid()
: m_iCellCount( 0 )
, m_jCellCount( 0 )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigFractureGrid::setFractureCells( std::vector<RigFractureCell> fractureCells )
{
m_fractureCells = fractureCells;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigFractureGrid::setWellCenterFractureCellIJ( std::pair<size_t, size_t> wellCenterFractureCellIJ )
{
m_wellCenterFractureCellIJ = wellCenterFractureCellIJ;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigFractureGrid::setICellCount( size_t iCellCount )
{
m_iCellCount = iCellCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigFractureGrid::setJCellCount( size_t jCellCount )
{
m_jCellCount = jCellCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<RigFractureCell>& RigFractureGrid::fractureCells() const
{
return m_fractureCells;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RigFractureGrid::getGlobalIndexFromIJ( size_t i, size_t j ) const
{
return i * m_jCellCount + j;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RigFractureCell& RigFractureGrid::cellFromIndex( size_t index ) const
{
if ( index < m_fractureCells.size() )
{
const RigFractureCell& cell = m_fractureCells[index];
return cell;
}
else
{
// TODO: Better error handling?
RiaLogging::error( QString( "Requesting non-existent StimPlanCell" ) );
RiaLogging::error( QString( "Returning cell 0, results will be invalid" ) );
const RigFractureCell& cell = m_fractureCells[0];
return cell;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RigFractureGrid::jCellCount() const
{
return m_jCellCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RigFractureGrid::iCellCount() const
{
return m_iCellCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::pair<size_t, size_t> RigFractureGrid::fractureCellAtWellCenter() const
{
return m_wellCenterFractureCellIJ;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigFractureGrid::ensureCellSearchTreeIsBuilt()
{
if ( m_cellBoundingBoxTree.isNull() )
{
size_t itemCount = m_fractureCells.size();
std::vector<cvf::BoundingBox> cellBoundingBoxes( itemCount );
std::vector<size_t> boundingBoxIds( itemCount );
for ( size_t idx = 0; idx < itemCount; ++idx )
{
const RigFractureCell& cell = m_fractureCells[idx];
cvf::BoundingBox& cellBB = cellBoundingBoxes[idx];
const std::vector<cvf::Vec3d>& corners = cell.getPolygon();
for ( auto c : corners )
cellBB.add( c );
boundingBoxIds[idx] = idx;
}
m_cellBoundingBoxTree = new cvf::BoundingBoxTree;
m_cellBoundingBoxTree->buildTreeFromBoundingBoxes( cellBoundingBoxes, &boundingBoxIds );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RigFractureCell* RigFractureGrid::getCellFromPosition( const cvf::Vec3d& position ) const
{
cvf::BoundingBox inputBB;
inputBB.add( position );
std::vector<size_t> indexes;
m_cellBoundingBoxTree->findIntersections( inputBB, &indexes );
if ( !indexes.empty() )
{
// Hit: should only one cell since they have no overlap
return &m_fractureCells[indexes[0]];
}
else
{
// No hit
return nullptr;
}
}