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* Remove excess tiny triangles around edges * Remove labels from contour lines that overlap inner contour lines
302 lines
13 KiB
C++
302 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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// Copyright (C) 2018- Ceetron Solutions AS
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//
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// Adapted from work by Paul D. Bourke named "conrec"
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//
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// http://paulbourke.net/papers/conrec/.
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "cafContourLines.h"
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#include <algorithm>
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#include <list>
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#include <cmath>
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const int caf::ContourLines::s_castab[3][3][3] =
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{
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{ {0,0,8},{0,2,5},{7,6,9} },
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{ {0,3,4},{1,3,1},{4,3,0} },
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{ {9,6,7},{5,2,0},{8,0,0} }
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};
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::ContourLines::create(const std::vector<double>& dataXY, const std::vector<double>& xCoords, const std::vector<double>& yCoords, const std::vector<double>& contourLevels, std::vector<std::vector<cvf::Vec2d>>* polygons)
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{
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CVF_ASSERT(!contourLevels.empty());
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int nContourLevels = static_cast<int>(contourLevels.size());
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std::vector<int> sh(5, 0);
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std::vector<double> h(5, 0.0), xh(5, 0.0), yh(5, 0.0);
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int nx = static_cast<int>(xCoords.size());
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int ny = static_cast<int>(yCoords.size());
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CVF_ASSERT(static_cast<int>(dataXY.size()) == nx * ny);
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polygons->resize(nContourLevels);
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int im[4] = { 0,1,1,0 }, jm[4] = { 0,0,1,1 };
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for (int j = (ny - 2); j >= 0; j--)
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{
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for (int i = 0; i < nx - 1; i++)
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{
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double temp1, temp2;
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temp1 = std::min(saneValue(gridIndex1d(i, j, nx), dataXY, contourLevels),
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saneValue(gridIndex1d(i, j + 1, nx), dataXY, contourLevels));
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temp2 = std::min(saneValue(gridIndex1d(i + 1, j, nx), dataXY, contourLevels),
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saneValue(gridIndex1d(i + 1, j + 1, nx), dataXY, contourLevels));
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double dmin = std::min(temp1, temp2);
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temp1 = std::max(saneValue(gridIndex1d(i, j, nx), dataXY, contourLevels),
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saneValue(gridIndex1d(i, j + 1, nx), dataXY, contourLevels));
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temp2 = std::max(saneValue(gridIndex1d(i + 1, j, nx), dataXY, contourLevels),
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saneValue(gridIndex1d(i + 1, j + 1, nx), dataXY, contourLevels));
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double dmax = std::max(temp1, temp2);
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// Using dmax <= contourLevels[0] as a deviation from Bourke because it empirically
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// Reduces gridding artifacts in our code.
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if (dmax <= contourLevels[0] || dmin > contourLevels[nContourLevels - 1])
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continue;
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for (int k = 0; k < nContourLevels; k++)
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{
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if (contourLevels[k] < dmin || contourLevels[k] > dmax)
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continue;
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for (int m = 4; m >= 0; m--)
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{
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if (m > 0)
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{
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double value = saneValue(gridIndex1d(i + im[m - 1], j + jm[m - 1], nx), dataXY, contourLevels);
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if (value == invalidValue(contourLevels))
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{
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h[m] = invalidValue(contourLevels);
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}
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else
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{
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h[m] = value - contourLevels[k];
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}
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xh[m] = xCoords[i + im[m - 1]];
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yh[m] = yCoords[j + jm[m - 1]];
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}
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else
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{
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h[0] = 0.25 * (h[1] + h[2] + h[3] + h[4]);
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xh[0] = 0.5 * (xCoords[i] + xCoords[i + 1]);
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yh[0] = 0.5 * (yCoords[j] + yCoords[j + 1]);
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}
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if (h[m] > 0.0)
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sh[m] = 1;
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else if (h[m] < 0.0)
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sh[m] = -1;
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else
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sh[m] = 0;
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}
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/*
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Note: at this stage the relative heights of the corners and the
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centre are in the h array, and the corresponding coordinates are
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in the xh and yh arrays. The centre of the box is indexed by 0
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and the 4 corners by 1 to 4 as shown below.
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Each triangle is then indexed by the parameter m, and the 3
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vertices of each triangle are indexed by parameters m1,m2,and m3.
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It is assumed that the centre of the box is always vertex 2
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though this isimportant only when all 3 vertices lie exactly on
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the same contour level, in which case only the side of the box
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is drawn.
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vertex 4 +-------------------+ vertex 3
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| \ / |
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| \ m-3 / |
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| \ / |
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| \ / |
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| m=2 X m=2 | the centre is vertex 0
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| / \ |
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| / \ |
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| / m=1 \ |
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| / \ |
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vertex 1 +-------------------+ vertex 2
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*/
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/* Scan each triangle in the box */
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for (int m = 1; m <= 4; m++) {
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int m1 = m;
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int m2 = 0;
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int m3 = (m != 4) ? m + 1 : 1;
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double x1 = 0.0, x2 = 0.0, y1 = 0.0, y2 = 0.0;
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int case_value = s_castab[sh[m1] + 1][sh[m2] + 1][sh[m3] + 1];
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if (case_value == 0)
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continue;
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switch (case_value) {
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case 1: /* Line between vertices 1 and 2 */
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x1 = xh[m1];
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y1 = yh[m1];
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x2 = xh[m2];
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y2 = yh[m2];
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break;
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case 2: /* Line between vertices 2 and 3 */
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x1 = xh[m2];
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y1 = yh[m2];
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x2 = xh[m3];
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y2 = yh[m3];
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break;
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case 3: /* Line between vertices 3 and 1 */
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x1 = xh[m3];
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y1 = yh[m3];
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x2 = xh[m1];
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y2 = yh[m1];
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break;
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case 4: /* Line between vertex 1 and side 2-3 */
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x1 = xh[m1];
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y1 = yh[m1];
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x2 = xsect(m2, m3, h, xh, yh);
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y2 = ysect(m2, m3, h, xh, yh);
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break;
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case 5: /* Line between vertex 2 and side 3-1 */
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x1 = xh[m2];
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y1 = yh[m2];
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x2 = xsect(m3, m1, h, xh, yh);
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y2 = ysect(m3, m1, h, xh, yh);
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break;
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case 6: /* Line between vertex 3 and side 1-2 */
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x1 = xh[m3];
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y1 = yh[m3];
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x2 = xsect(m1, m2, h, xh, yh);
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y2 = ysect(m1, m2, h, xh, yh);
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break;
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case 7: /* Line between sides 1-2 and 2-3 */
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x1 = xsect(m1, m2, h, xh, yh);
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y1 = ysect(m1, m2, h, xh, yh);
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x2 = xsect(m2, m3, h, xh, yh);
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y2 = ysect(m2, m3, h, xh, yh);
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break;
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case 8: /* Line between sides 2-3 and 3-1 */
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x1 = xsect(m2, m3, h, xh, yh);
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y1 = ysect(m2, m3, h, xh, yh);
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x2 = xsect(m3, m1, h, xh, yh);
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y2 = ysect(m3, m1, h, xh, yh);
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break;
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case 9: /* Line between sides 3-1 and 1-2 */
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x1 = xsect(m3, m1, h, xh, yh);
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y1 = ysect(m3, m1, h, xh, yh);
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x2 = xsect(m1, m2, h, xh, yh);
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y2 = ysect(m1, m2, h, xh, yh);
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break;
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default:
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break;
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}
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/* Finally draw the line */
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polygons->at(k).push_back(cvf::Vec2d(x1, y1));
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polygons->at(k).push_back(cvf::Vec2d(x2, y2));
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} /* m */
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} /* k - contour */
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} /* i */
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} /* j */
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<caf::ContourLines::ListOfLineSegments> caf::ContourLines::create(const std::vector<double>& dataXY,
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const std::vector<double>& xPositions,
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const std::vector<double>& yPositions,
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const std::vector<double>& contourLevels)
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{
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const double eps = 1.0e-4;
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std::vector<std::vector<cvf::Vec2d>> contourLineSegments;
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caf::ContourLines::create(dataXY, xPositions, yPositions, contourLevels, &contourLineSegments);
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std::vector<ListOfLineSegments> listOfSegmentsPerLevel(contourLevels.size());
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for (size_t i = 0; i < contourLevels.size(); ++i)
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{
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size_t nPoints = contourLineSegments[i].size();
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size_t nSegments = nPoints / 2;
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if (nSegments >= 3u) // Need at least three segments for a closed polygon
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{
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ListOfLineSegments unorderedSegments;
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for (size_t j = 0; j < contourLineSegments[i].size(); j += 2)
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{
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unorderedSegments.push_back(std::make_pair(cvf::Vec3d(contourLineSegments[i][j]), cvf::Vec3d(contourLineSegments[i][j + 1])));
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}
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listOfSegmentsPerLevel[i] = unorderedSegments;
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}
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}
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return listOfSegmentsPerLevel;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double caf::ContourLines::contourRange(const std::vector<double>& contourLevels)
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{
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CVF_ASSERT(!contourLevels.empty());
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return std::max(1.0e-6, contourLevels.back() - contourLevels.front());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double caf::ContourLines::invalidValue(const std::vector<double>& contourLevels)
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{
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return contourLevels.front() - 1000.0*contourRange(contourLevels);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double caf::ContourLines::saneValue(int index, const std::vector<double>& dataXY, const std::vector<double>& contourLevels)
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{
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CVF_ASSERT(index >= 0 && index < static_cast<int>(dataXY.size()));
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// Place all invalid values below the bottom contour level.
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if (dataXY[index] == -std::numeric_limits<double>::infinity() ||
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dataXY[index] == std::numeric_limits<double>::infinity())
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{
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return invalidValue(contourLevels);
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}
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return dataXY[index];
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double caf::ContourLines::xsect(int p1, int p2, const std::vector<double>& h, const std::vector<double>& xh, const std::vector<double>& yh)
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{
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return (h[p2] * xh[p1] - h[p1] * xh[p2]) / (h[p2] - h[p1]);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double caf::ContourLines::ysect(int p1, int p2, const std::vector<double>& h, const std::vector<double>& xh, const std::vector<double>& yh)
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{
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return (h[p2] * yh[p1] - h[p1] * yh[p2]) / (h[p2] - h[p1]);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int caf::ContourLines::gridIndex1d(int i, int j, int nx)
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{
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return j * nx + i;
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}
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