ResInsight/Fwk/VizFwk/TestApps/Win32/Win32SnippetRunner/Win32SnippetWindow.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

75 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
class Win32OpenGLContext;
class Win32MessageKicker;
//==================================================================================================
//
//
//
//==================================================================================================
class Win32SnippetWindow
{
public:
Win32SnippetWindow();
~Win32SnippetWindow();
bool create(HWND parentWnd, cvfu::TestSnippet* snippet);
void destroy();
HWND windowHandle();
private:
LRESULT CALLBACK wndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK msgRouter(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static void registerWndClass();
private:
HWND m_hwnd; // Window handle
ref<cvf::OpenGLContextGroup> m_contextGroup; // The context group
ref<Win32OpenGLContext> m_openGLContext; // This window's OpenGL context
ref<cvfu::TestSnippet> m_snippet; // Pointer to current snippet
Win32MessageKicker* m_messageKicker; // Used for posting a predefined message to ourselves at a fixed interval. Used for animation
ref<cvf::Timer> m_currAnimationTime; // Keeps track of current animation time.
};