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Remove the redundant wrapper function and update all call sites to use RimWellPathCollection::instance() directly. Remove unused #include "RimTools.h" from files using RimWellPathCollection::instance() directly
120 lines
4.3 KiB
C++
120 lines
4.3 KiB
C++
#include "RicNewValveFeature.h"
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#include "Riu3DMainWindowTools.h"
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#include "Well/RigWellPath.h"
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#include "RimPerforationInterval.h"
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#include "RimProject.h"
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#include "RimValveCollection.h"
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#include "RimWellPath.h"
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#include "RimWellPathCollection.h"
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#include "RimWellPathValve.h"
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#include "cafSelectionManager.h"
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#include <QAction>
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CAF_CMD_SOURCE_INIT( RicNewValveFeature, "RicNewValveFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicNewValveFeature::isCommandEnabled() const
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{
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const auto selectedItems = caf::SelectionManager::instance()->selectedItems();
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if ( selectedItems.size() != 1u ) return false;
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if ( dynamic_cast<RimPerforationInterval*>( selectedItems.front() ) ) return true;
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if ( dynamic_cast<RimValveCollection*>( selectedItems.front() ) ) return true;
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if ( dynamic_cast<RimWellPath*>( selectedItems.front() ) ) return true;
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimWellPathValve* RicNewValveFeature::createValveForPerforation( RimPerforationInterval* perfInterval )
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{
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RimWellPathValve* valve = new RimWellPathValve;
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RimProject* project = RimProject::current();
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std::vector<RimWellPathValve*> existingValves = perfInterval->valves();
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valve->setName( QString( "Valve #%1" ).arg( existingValves.size() + 1 ) );
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std::vector<RimValveTemplate*> allValveTemplates = project->allValveTemplates();
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if ( !allValveTemplates.empty() )
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{
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valve->setValveTemplate( allValveTemplates.front() );
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}
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perfInterval->addValve( valve );
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valve->setMeasuredDepthAndCount( perfInterval->startMD(), perfInterval->endMD() - perfInterval->startMD(), 1 );
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return valve;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RicNewValveFeature::wellPathAvgMd( const RimWellPath* wellPath ) const
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{
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double valveMd = 0.0;
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if ( ( wellPath != nullptr ) && ( wellPath->wellPathGeometry() != nullptr ) )
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{
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const auto& mds = wellPath->wellPathGeometry()->measuredDepths();
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if ( !mds.empty() )
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{
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valveMd = ( mds.front() + mds.back() ) / 2.0;
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}
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}
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return valveMd;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewValveFeature::onActionTriggered( bool isChecked )
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{
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RimWellPathValve* valve = nullptr;
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if ( RimPerforationInterval* perfInterval = caf::SelectionManager::instance()->selectedItemOfType<RimPerforationInterval>() )
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{
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valve = createValveForPerforation( perfInterval );
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}
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else if ( RimValveCollection* valveColl = caf::SelectionManager::instance()->selectedItemOfType<RimValveCollection>() )
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{
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auto wellPath = valveColl->firstAncestorOrThisOfType<RimWellPath>();
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auto valveMd = wellPathAvgMd( wellPath );
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valve = valveColl->addIcvValve( valveMd );
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}
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else if ( RimWellPath* wellPath = caf::SelectionManager::instance()->selectedItemOfType<RimWellPath>() )
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{
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auto valveMd = wellPathAvgMd( wellPath );
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valve = wellPath->valveCollection()->addIcvValve( valveMd );
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}
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if ( valve )
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{
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if ( auto wellPathCollection = RimWellPathCollection::instance() )
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{
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wellPathCollection->updateConnectedEditors();
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wellPathCollection->scheduleRedrawAffectedViews();
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}
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Riu3DMainWindowTools::selectAsCurrentItem( valve );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicNewValveFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setIcon( QIcon( ":/ICVValve16x16.png" ) );
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actionToSetup->setText( "Create Valve" );
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}
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