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137 lines
5.4 KiB
C++
137 lines
5.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfMath.h"
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#include <limits>
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namespace cvf {
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//==================================================================================================
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//
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// Vector class for 2D vectors
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//
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//==================================================================================================
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template<typename S>
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class Vector2
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{
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public:
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Vector2();
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Vector2(S x, S y);
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Vector2(const Vector2& other);
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template<typename T>
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explicit Vector2(const T& other);
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inline Vector2& operator=(const Vector2& rhs);
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inline bool equals(const Vector2& other) const;
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inline bool operator==(const Vector2& rhs) const;
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inline bool operator!=(const Vector2& rhs) const;
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inline void add(const Vector2& other);
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inline void subtract(const Vector2& other);
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inline const Vector2 operator+(const Vector2& rhs) const;
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inline const Vector2 operator-(const Vector2& rhs) const;
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inline Vector2& operator+=(const Vector2& rhs);
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inline Vector2& operator-=(const Vector2& rhs);
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inline const Vector2 operator-() const;
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inline void scale(S scalar);
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inline const Vector2 operator*(S scalar) const;
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inline const Vector2 operator/(S scalar) const;
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inline Vector2& operator*=(S scalar);
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inline Vector2& operator/=(S scalar);
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inline S dot(const Vector2& other) const;
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inline S operator*(const Vector2& rhs) const; // Dot product
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template<typename T>
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void set(const T& other);
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inline void set(S x, S y);
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inline void setZero();
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inline const S& x() const { return m_v[0]; } ///< Get the X element of the vector
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inline const S& y() const { return m_v[1]; } ///< Get the Y element of the vector
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inline S& x() { return m_v[0]; } ///< Get a reference to the X element of the vector. E.g. x() = 1;
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inline S& y() { return m_v[1]; } ///< Get a reference to the Y element of the vector. E.g. y() = 2;
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inline const S& operator[](int index) const; // Get component 0 or 1. E.g. x = v[0];
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inline S& operator[](int index); // Set component 0 or 1. E.g. v[0] = x;
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inline S* ptr() { return m_v; } ///< Get a raw pointer to the internal c array of type S.
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inline const S* ptr() const { return m_v; } ///< Get a const raw pointer to the internal c array of type S.
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inline bool isZero() const;
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inline bool isUndefined() const;
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bool normalize();
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const Vector2 getNormalized(bool* normalizationOK = NULL) const;
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inline S length() const;
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inline S lengthSquared() const;
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bool setLength(S newLength);
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const Vector2 perpendicularVector() const;
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public:
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static const Vector2 X_AXIS; ///< X axis vector <1, 0>
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static const Vector2 Y_AXIS; ///< Y axis vector <0, 1>
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static const Vector2 ZERO; ///< Null vector <0, 0>
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static const Vector2 UNDEFINED; ///< Undefined vector
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private:
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template<typename T>
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friend const Vector2<T> operator*(T scalar, const Vector2<T>& rhs);
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private:
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S m_v[2];
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};
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typedef Vector2<float> Vec2f; ///< A vector with float components
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typedef Vector2<double> Vec2d; ///< A vector with double components
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typedef Vector2<int> Vec2i; ///< A vector with int components
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typedef Vector2<uint> Vec2ui; ///< A vector with uint components
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typedef Vector2<ushort> Vec2us; ///< A vector with ushort components
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}
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#include "cvfVector2.inl"
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