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https://github.com/OPM/ResInsight.git
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163 lines
6.7 KiB
C++
163 lines
6.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfVector2.h"
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namespace cvf {
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// Forward declaration of templated matrix class
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template<typename S>
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class Matrix4;
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template<typename S>
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class Matrix3;
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//==================================================================================================
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//
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// Vector class for 3D vectors
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//
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//==================================================================================================
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template<typename S>
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class Vector3
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{
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public:
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Vector3();
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Vector3(S x, S y, S z);
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Vector3(const Vector3& other);
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explicit Vector3(const Vector2<S>& other);
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Vector3(const Vector2<S>& other, S z);
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template<typename T>
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explicit Vector3(const T& other);
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inline Vector3& operator=(const Vector3& rhs);
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inline bool equals(const Vector3& other) const;
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inline bool operator==(const Vector3& rhs) const;
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inline bool operator!=(const Vector3& rhs) const;
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inline void add(const Vector3& other);
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inline void subtract(const Vector3& other);
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inline const Vector3 operator+(const Vector3& rhs) const;
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inline const Vector3 operator-(const Vector3& rhs) const;
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inline Vector3& operator+=(const Vector3& rhs);
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inline Vector3& operator-=(const Vector3& rhs);
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inline const Vector3 operator-() const;
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inline void scale(S scalar);
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inline const Vector3 operator*(S scalar) const;
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inline const Vector3 operator/(S scalar) const;
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inline Vector3& operator*=(S scalar);
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inline Vector3& operator/=(S scalar);
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inline S dot(const Vector3& other) const;
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inline S operator*(const Vector3& rhs) const; // Dot product
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inline void cross(const Vector3& v1, const Vector3& v2);
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inline const Vector3 operator^(const Vector3& rhs) const; // Cross product
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template<typename T>
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void set(const T& other);
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inline void set(S x, S y, S z);
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inline void setZero();
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inline const S& x() const { return m_v[0]; } ///< Get the X element of the vector
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inline const S& y() const { return m_v[1]; } ///< Get the Y element of the vector
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inline const S& z() const { return m_v[2]; } ///< Get the Z element of the vector
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inline S& x() { return m_v[0]; } ///< Get a reference to the X element of the vector. E.g. x() = 1;
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inline S& y() { return m_v[1]; } ///< Get a reference to the Y element of the vector. E.g. y() = 2;
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inline S& z() { return m_v[2]; } ///< Get a reference to the Z element of the vector. E.g. z() = 3;
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inline const S& operator[](int index) const; // Get component 0,1,2. E.g. x = v[0];
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inline S& operator[](int index); // Set component 0,1,2. E.g. v[0] = x;
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inline S* ptr() { return m_v; } ///< Get a raw pointer to the internal c array of type S.
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inline const S* ptr() const { return m_v; } ///< Get a const raw pointer to the internal c array of type S.
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inline bool isZero() const;
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inline bool isUndefined() const;
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bool normalize();
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const Vector3 getNormalized(bool* normalizationOK = NULL) const;
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inline S length() const;
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inline S lengthSquared() const;
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bool setLength(S newLength);
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inline S pointDistance(const Vector3& otherPoint) const;
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inline S pointDistanceSquared(const Vector3& otherPoint) const;
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void transformPoint(const Matrix4<S>& m);
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const Vector3 getTransformedPoint(const Matrix4<S>& m) const;
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void transformVector(const Matrix4<S>& m);
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const Vector3 getTransformedVector(const Matrix4<S>& m) const;
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void transformVector(const Matrix3<S>& m);
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const Vector3 getTransformedVector(const Matrix3<S>& m) const;
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bool createOrthonormalBasis(int mapToAxis, Vector3<S>* uAxis, Vector3<S>* vAxis, Vector3<S>* wAxis) const;
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const Vector3 perpendicularVector(bool* perpendicularOK = NULL) const;
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public:
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static const Vector3 X_AXIS; ///< X axis vector <1, 0, 0>
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static const Vector3 Y_AXIS; ///< Y axis vector <0, 1, 0>
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static const Vector3 Z_AXIS; ///< Z axis vector <0, 0, 1>
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static const Vector3 ZERO; ///< Null vector <0, 0, 0>
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static const Vector3 UNDEFINED; ///< Undefined vector
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private:
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template<typename T>
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friend const Vector3<T> operator*(T scalar, const Vector3<T>& rhs);
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private:
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S m_v[3];
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};
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typedef Vector3<float> Vec3f; ///< A vector with float components
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typedef Vector3<double> Vec3d; ///< A vector with double components
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typedef Vector3<int> Vec3i; ///< A vector with int components
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typedef Vector3<uint> Vec3ui; ///< A vector with uint components
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typedef Vector3<size_t> Vec3st; ///< A vector with size_t components
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}
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#include "cvfVector3.inl"
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