Files
ResInsight/ApplicationLibCode/Commands/SurfaceCommands/RicNewDepthSurfaceFeature.cpp
Magne Sjaastad 736bfd9a96 Add Depth Surface
Add Depth surface and initialize the location of the surface based on the first available grid model. Add feature to create Depth surface.
2024-07-24 15:42:25 +02:00

78 lines
2.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2024 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicNewDepthSurfaceFeature.h"
#include "RimCase.h"
#include "RimDepthSurface.h"
#include "RimProject.h"
#include "RimSurface.h"
#include "RimSurfaceCollection.h"
#include "Riu3DMainWindowTools.h"
#include "cafSelectionManagerTools.h"
#include "cvfBoundingBox.h"
#include <QAction>
CAF_CMD_SOURCE_INIT( RicNewDepthSurfaceFeature, "RicNewDepthSurfaceFeature" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewDepthSurfaceFeature::onActionTriggered( bool isChecked )
{
auto colls = caf::selectedObjectsByTypeStrict<RimSurfaceCollection*>();
if ( colls.empty() ) return;
auto surface = new RimDepthSurface;
auto allCases = RimProject::current()->allGridCases();
if ( !allCases.empty() )
{
auto sourceCase = allCases.front();
auto bb = sourceCase->activeCellsBoundingBox();
surface->setPlaneExtent( bb.min().x(), bb.min().y(), bb.max().x(), bb.max().y() );
surface->setDepth( -bb.center().z() );
bb.expand( 0.1 * bb.extent().z() );
auto lowerDepthLimit = -bb.max().z();
auto upperDepthLimit = -bb.min().z();
surface->setDepthSliderLimits( lowerDepthLimit, upperDepthLimit );
}
surface->loadDataIfRequired();
auto surfColl = colls.front();
surfColl->addSurfacesAtIndex( -1, { surface } );
surfColl->updateConnectedEditors();
Riu3DMainWindowTools::selectAsCurrentItem( surface );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewDepthSurfaceFeature::setupActionLook( QAction* actionToSetup )
{
actionToSetup->setIcon( QIcon( ":/ReservoirSurfaces16x16.png" ) );
actionToSetup->setText( "Create Depth Surface" );
}