ResInsight/ApplicationCode/Commands/SurfaceCommands/RicReloadSurfaceFeature.cpp
jonjenssen bbc659799e
Surfaces: Improve UI and usability for surfaces (#6290)
* Add reload command to surface context menus. Still missing the part that actually reloads the data.

* Add additional check for null ptr to avoid crash

* Surfaces: implements reload command in context menu to reload surface data from its source (i.e. a file).
Rename function names to better show what they are actually doing
Refactor a bit to give all RimSurface subclasses the same interface for reloading data.
Also makes sure new RimGridCaseSurface instances are shown by default in the view(s)

* Fixes by clang-format

* Include offset and slice index in surface name shown in project explorer

* Allow importing the same file multiple times

* Disable lighting for surfaces, as it doesn't look good for now. Fixes #6084

* Surfaces: Remove depth offset setting from view. Add slider to depth offset edit for surface

* Create new surfaces only on collection context menu

* Make sure tree view icon is enabled/disabled when the check box is clicked

* Fix depth offset for grid case surfaces, missing base function call.

* Make public method .. public.

* Add reload command to surface context menus. Still missing the part that actually reloads the data.

* Add additional check for null ptr to avoid crash

* Surfaces: implements reload command in context menu to reload surface data from its source (i.e. a file).
Rename function names to better show what they are actually doing
Refactor a bit to give all RimSurface subclasses the same interface for reloading data.
Also makes sure new RimGridCaseSurface instances are shown by default in the view(s)

* Fixes by clang-format

* Include offset and slice index in surface name shown in project explorer

* Allow importing the same file multiple times

* Disable lighting for surfaces, as it doesn't look good for now. Fixes #6084

* Surfaces: Remove depth offset setting from view. Add slider to depth offset edit for surface

* Create new surfaces only on collection context menu

* Make sure tree view icon is enabled/disabled when the check box is clicked

* Fix depth offset for grid case surfaces, missing base function call.

* Make public method .. public.

* Fixes by clang-format

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2020-08-11 11:34:34 +02:00

70 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicReloadSurfaceFeature.h"
#include "RimOilField.h"
#include "RimProject.h"
#include "RimSurface.h"
#include "RimSurfaceCollection.h"
#include "Riu3DMainWindowTools.h"
#include "cafSelectionManagerTools.h"
#include "cafUtils.h"
#include <QAction>
#include <QFileDialog>
CAF_CMD_SOURCE_INIT( RicReloadSurfaceFeature, "RicReloadSurfaceFeature" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicReloadSurfaceFeature::isCommandEnabled()
{
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicReloadSurfaceFeature::onActionTriggered( bool isChecked )
{
RimProject* proj = RimProject::current();
RimSurfaceCollection* surfColl = proj->activeOilField()->surfaceCollection();
if ( surfColl )
{
// get the Surfaces
std::vector<RimSurface*> surfaces = caf::selectedObjectsByTypeStrict<RimSurface*>();
// ask the collection to reload them
surfColl->reloadSurfaces( surfaces );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicReloadSurfaceFeature::setupActionLook( QAction* actionToSetup )
{
actionToSetup->setIcon( QIcon( ":/Refresh-32.png" ) );
actionToSetup->setText( "Reload" );
}