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ResInsight/Fwk/CMakeLists.txt
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Magne Sjaastad 2120a13d63 #14654 Fix Linux Release build defining NO_DEBUG instead of NDEBUG
* #14654 Fix Linux Release build defining NO_DEBUG instead of NDEBUG

CMAKE_CXX_FLAGS_RELEASE was overwritten with -DNO_DEBUG on Linux in
both CMakeLists.txt and Fwk/CMakeLists.txt. NO_DEBUG is not a standard
macro, so NDEBUG was never defined in Linux Release builds.

As a result, cafAssert.h fell back to CAF_ENABLE_ASSERTS 1, keeping
CAF_ASSERT (and standard assert()) active in Release and aborting the
app, even though RESINSIGHT_ENABLE_ASSERTS_IN_RELEASE defaults to OFF.
Windows and macOS Release builds were unaffected.

Drop the override entirely so CMake supplies its default Release
flags (-O3 -DNDEBUG) on Linux, matching Windows and macOS.

Also simplify CEE_USE_QT5/CEE_USE_QT6 handling: set them directly
instead of via option() with malformed NOT DEFINED(...) guards.

Fixed missing initialization in VfpValueSelection and WellPathCellIntersectionInfo
2026-09-14 14:17:33 +02:00

85 lines
3.0 KiB
CMake

cmake_minimum_required(VERSION 3.15)
find_program(buildcache_program buildcache)
if(buildcache_program)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${buildcache_program}")
message( STATUS "Found buildcache from : ${buildcache_program}" )
else()
message( STATUS "No buildcache found" )
endif()
set(CMAKE_CXX_STANDARD 23)
project (TestCafAndVizFwk)
# ##############################################################################
# Setup the main platform defines
# ##############################################################################
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-DCVF_LINUX)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-DCVF_OSX)
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
set(_HAS_STD_BYTE 0)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_CXX_FLAGS
"-DCVF_LINUX -pipe -Wextra -Woverloaded-virtual -Wformat -Wno-unused-parameter"
)
set(CMAKE_CXX_FLAGS_DEBUG "-ggdb -g3 -O0 -DDEBUG -D_DEBUG")
endif()
find_package(
Qt6
COMPONENTS
REQUIRED Core Gui OpenGL Widgets
)
set(QT_LIBRARIES Qt6::Core Qt6::Gui Qt6::OpenGL Qt6::Widgets)
qt_standard_project_setup()
# Libraries
add_subdirectory(AppFwk/cafProjectDataModel/cafPdmCore)
add_subdirectory(AppFwk/cafProjectDataModel/cafPdmUiCore)
add_subdirectory(AppFwk/cafProjectDataModel/cafPdmXml)
add_subdirectory(AppFwk/cafProjectDataModel)
add_subdirectory(AppFwk/cafCommand)
add_subdirectory(AppFwk/cafCommandFeatures)
add_subdirectory(AppFwk/cafUserInterface)
add_subdirectory(AppFwk/cafPdmScripting)
add_subdirectory(AppFwk/cafDataLoader)
# Unit Tests
add_subdirectory(AppFwk/cafProjectDataModel/cafProjectDataModel_UnitTests)
add_subdirectory(AppFwk/cafProjectDataModel/cafPdmCore/cafPdmCore_UnitTests)
add_subdirectory(AppFwk/cafProjectDataModel/cafPdmXml/cafPdmXml_UnitTests)
add_subdirectory(AppFwk/cafPdmScripting/cafPdmScripting_UnitTests)
add_subdirectory(AppFwk/cafUserInterface/cafUserInterface_UnitTests)
# Compile-time benchmark (measures per-file compile cost of PDM field types)
add_subdirectory(AppFwk/cafProjectDataModel/cafPdm_CompileBench)
# Executables
add_subdirectory(AppFwk/cafTests/cafTestApplication)
# Organize sub-projects into folders on Visual Studio
# Turn on using solution folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET cafPdmCore cafPdmUiCore cafPdmXml cafProjectDataModel PROPERTY FOLDER "ProjectDataModel")
set_property(TARGET cafPdmCore_UnitTests cafPdmXml_UnitTests cafProjectDataModel_UnitTests cafPdmScripting_UnitTests cafUserInterface_UnitTests PROPERTY FOLDER "UnitTests")
option (USE_CEE_VIZ "Enable visualization projects" ON)
if (USE_CEE_VIZ)
add_subdirectory(VizFwk/LibCore)
add_subdirectory(AppFwk/cafPdmCvf)
add_subdirectory(AppFwk/cafPdmCvf/cafPdmCvf_UnitTests)
add_subdirectory(AppFwk/cafTests/cafTestCvfApplication)
set_property(TARGET LibCore cafPdmCvf cafPdmCvf_UnitTests cafTestCvfApplication PROPERTY FOLDER "CeeViz")
endif()