mirror of
https://github.com/OPM/ResInsight.git
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c863d087f0
New navigation modes: GeoQuest and RMS. In addition, right mouse button can now be used for panning in CAD navigation mode.
230 lines
8.6 KiB
C++
230 lines
8.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiuCadNavigation.h"
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#include "cafViewer.h"
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#include "cvfCamera.h"
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#include "cvfScene.h"
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#include "cvfModel.h"
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#include "cvfViewport.h"
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#include "cvfHitItemCollection.h"
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#include "cvfRay.h"
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#include <QInputEvent>
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#include <QHBoxLayout>
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using cvf::ManipulatorTrackball;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuCadNavigation::init()
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{
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m_trackball = new cvf::ManipulatorTrackball;
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m_trackball->setCamera(m_viewer->mainCamera());
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m_isRotCenterInitialized = false;
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m_isRotating = false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuCadNavigation::handleInputEvent(QInputEvent* inputEvent)
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{
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if (! inputEvent) return false;
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bool isEventHandled = false;
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switch (inputEvent->type())
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{
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case QEvent::MouseButtonPress:
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{
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QMouseEvent * me = static_cast<QMouseEvent*>( inputEvent);
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int translatedMousePosX = me->x();
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int translatedMousePosY = m_viewer->height() - me->y();
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if (me->button() == Qt::MidButton)
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{
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if (me->modifiers() & Qt::ShiftModifier)
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{
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m_trackball->startNavigation(cvf::ManipulatorTrackball::PAN, translatedMousePosX, translatedMousePosY);
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m_isRotating = true;
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isEventHandled = true;
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}
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else if (me->modifiers() == Qt::NoModifier)
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{
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cvf::HitItemCollection hic;
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bool hitSomething = m_viewer->rayPick( me->x(), me->y(), &hic);
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if (hitSomething)
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{
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cvf::Vec3d pointOfInterest = hic.firstItem()->intersectionPoint();
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m_trackball->setRotationPoint(pointOfInterest);
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m_pointOfInterest = pointOfInterest;
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}
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else
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{
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initializeRotationCenter();
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}
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m_trackball->startNavigation(cvf::ManipulatorTrackball::ROTATE, translatedMousePosX, translatedMousePosY);
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//m_viewer->setCursor(RiuCursors::get(RiuCursors::ROTATE));
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m_isRotating = true;
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isEventHandled = true;
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}
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}
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else if (me->button() == Qt::RightButton)
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{
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m_trackball->startNavigation(cvf::ManipulatorTrackball::PAN, translatedMousePosX, translatedMousePosY);
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m_isRotating = true;
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isEventHandled = true;
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}
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}
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break;
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case QEvent::MouseButtonRelease:
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{
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if (m_isRotating)
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{
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QMouseEvent * me = static_cast<QMouseEvent*>( inputEvent);
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if (me->button() == Qt::MidButton || me->button() == Qt::RightButton)
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{
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m_trackball->endNavigation();
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//m_viewer->setCursor(RiuCursors::get(RiuCursors::PICK));
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m_isRotating = false;
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isEventHandled = true;
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}
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}
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}
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break;
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case QEvent::MouseMove:
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{
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initializeRotationCenter();
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if (m_isRotCenterInitialized)
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{
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QMouseEvent * me = static_cast<QMouseEvent*>( inputEvent);
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int translatedMousePosX = me->x();
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int translatedMousePosY = m_viewer->height() - me->y();
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if (m_isRotating)
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{
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bool needRedraw = m_trackball->updateNavigation(translatedMousePosX, translatedMousePosY);
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if (needRedraw)
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{
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m_viewer->update();
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}
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isEventHandled = true;
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}
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}
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}
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break;
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case QEvent::Wheel:
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{
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if (inputEvent->modifiers() == Qt::NoModifier)
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{
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initializeRotationCenter();
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if (m_isRotCenterInitialized)
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{
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QWheelEvent* we = static_cast<QWheelEvent*>(inputEvent);
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int translatedMousePosX = we->x();
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int translatedMousePosY = m_viewer->height() - we->y();
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cvf::ref<cvf::Ray> ray;
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if (we->delta() > 0)
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ray = m_viewer->mainCamera()->rayFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
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else
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ray = m_viewer->mainCamera()->rayFromWindowCoordinates((int)(1.0*translatedMousePosX), (int)(1.0*translatedMousePosY));
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if (ray.notNull() && abs(we->delta()) > 0)
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{
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cvf::Vec3d pos, vrp, up;
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m_viewer->mainCamera()->toLookAt(&pos, &vrp, &up);
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double scale = -we->delta()/8.0 * 1.0/150 * (pos - m_pointOfInterest).length();
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cvf::Vec3d trans = scale * ray->direction();
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cvf::Vec3d newPos = pos + trans;
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cvf::Vec3d newVrp = vrp + trans;
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m_viewer->mainCamera()->setFromLookAt(newPos,newVrp, up );
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m_viewer->update();
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}
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}
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isEventHandled = true;
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}
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}
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break;
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}
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return isEventHandled;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuCadNavigation::initializeRotationCenter()
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{
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if(m_isRotCenterInitialized || m_trackball.isNull() || !m_viewer->mainScene() || !m_viewer->currentScene()->boundingBox().isValid()) return;
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m_pointOfInterest = m_viewer->currentScene()->boundingBox().center();
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m_trackball->setRotationPoint(m_pointOfInterest);
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m_isRotCenterInitialized = true;
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}
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//--------------------------------------------------------------------------------------------------
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/// Repositions and orients the camera to view the rotation point along the
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/// direction "alongDirection". The distance to the rotation point is maintained.
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///
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//--------------------------------------------------------------------------------------------------
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void RiuCadNavigation::setView( const cvf::Vec3d& alongDirection, const cvf::Vec3d& upDirection )
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{
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m_trackball->setView(alongDirection, upDirection);
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/*
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if (m_camera.isNull()) return;
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Vec3d dir = alongDirection;
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if (!dir.normalize()) return;
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Vec3d up = upDirection;
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if(!up.normalize()) up = Vec3d::Z_AXIS;
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if((up * dir) < 1e-2) up = dir.perpendicularVector();
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Vec3d cToE = m_camera->position() - m_rotationPoint;
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Vec3d newEye = m_rotationPoint - cToE.length() * dir;
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m_camera->setFromLookAt(newEye, m_rotationPoint, upDirection);
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*/
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RiuCadNavigation::pointOfInterest()
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{
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initializeRotationCenter();
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return m_pointOfInterest;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuCadNavigation::setPointOfInterest(cvf::Vec3d poi)
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{
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m_pointOfInterest = poi;
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m_trackball->setRotationPoint(poi);
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m_isRotCenterInitialized = true;
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}
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