ResInsight/ApplicationCode/UserInterface/RiuCadNavigation.cpp
Pål Hagen c863d087f0 (#80) Added navigation modes
New navigation modes: GeoQuest and RMS. In addition, right mouse button
can now be used for panning in CAD navigation mode.
2015-07-02 14:53:34 +02:00

230 lines
8.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiuCadNavigation.h"
#include "cafViewer.h"
#include "cvfCamera.h"
#include "cvfScene.h"
#include "cvfModel.h"
#include "cvfViewport.h"
#include "cvfHitItemCollection.h"
#include "cvfRay.h"
#include <QInputEvent>
#include <QHBoxLayout>
using cvf::ManipulatorTrackball;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuCadNavigation::init()
{
m_trackball = new cvf::ManipulatorTrackball;
m_trackball->setCamera(m_viewer->mainCamera());
m_isRotCenterInitialized = false;
m_isRotating = false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RiuCadNavigation::handleInputEvent(QInputEvent* inputEvent)
{
if (! inputEvent) return false;
bool isEventHandled = false;
switch (inputEvent->type())
{
case QEvent::MouseButtonPress:
{
QMouseEvent * me = static_cast<QMouseEvent*>( inputEvent);
int translatedMousePosX = me->x();
int translatedMousePosY = m_viewer->height() - me->y();
if (me->button() == Qt::MidButton)
{
if (me->modifiers() & Qt::ShiftModifier)
{
m_trackball->startNavigation(cvf::ManipulatorTrackball::PAN, translatedMousePosX, translatedMousePosY);
m_isRotating = true;
isEventHandled = true;
}
else if (me->modifiers() == Qt::NoModifier)
{
cvf::HitItemCollection hic;
bool hitSomething = m_viewer->rayPick( me->x(), me->y(), &hic);
if (hitSomething)
{
cvf::Vec3d pointOfInterest = hic.firstItem()->intersectionPoint();
m_trackball->setRotationPoint(pointOfInterest);
m_pointOfInterest = pointOfInterest;
}
else
{
initializeRotationCenter();
}
m_trackball->startNavigation(cvf::ManipulatorTrackball::ROTATE, translatedMousePosX, translatedMousePosY);
//m_viewer->setCursor(RiuCursors::get(RiuCursors::ROTATE));
m_isRotating = true;
isEventHandled = true;
}
}
else if (me->button() == Qt::RightButton)
{
m_trackball->startNavigation(cvf::ManipulatorTrackball::PAN, translatedMousePosX, translatedMousePosY);
m_isRotating = true;
isEventHandled = true;
}
}
break;
case QEvent::MouseButtonRelease:
{
if (m_isRotating)
{
QMouseEvent * me = static_cast<QMouseEvent*>( inputEvent);
if (me->button() == Qt::MidButton || me->button() == Qt::RightButton)
{
m_trackball->endNavigation();
//m_viewer->setCursor(RiuCursors::get(RiuCursors::PICK));
m_isRotating = false;
isEventHandled = true;
}
}
}
break;
case QEvent::MouseMove:
{
initializeRotationCenter();
if (m_isRotCenterInitialized)
{
QMouseEvent * me = static_cast<QMouseEvent*>( inputEvent);
int translatedMousePosX = me->x();
int translatedMousePosY = m_viewer->height() - me->y();
if (m_isRotating)
{
bool needRedraw = m_trackball->updateNavigation(translatedMousePosX, translatedMousePosY);
if (needRedraw)
{
m_viewer->update();
}
isEventHandled = true;
}
}
}
break;
case QEvent::Wheel:
{
if (inputEvent->modifiers() == Qt::NoModifier)
{
initializeRotationCenter();
if (m_isRotCenterInitialized)
{
QWheelEvent* we = static_cast<QWheelEvent*>(inputEvent);
int translatedMousePosX = we->x();
int translatedMousePosY = m_viewer->height() - we->y();
cvf::ref<cvf::Ray> ray;
if (we->delta() > 0)
ray = m_viewer->mainCamera()->rayFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
else
ray = m_viewer->mainCamera()->rayFromWindowCoordinates((int)(1.0*translatedMousePosX), (int)(1.0*translatedMousePosY));
if (ray.notNull() && abs(we->delta()) > 0)
{
cvf::Vec3d pos, vrp, up;
m_viewer->mainCamera()->toLookAt(&pos, &vrp, &up);
double scale = -we->delta()/8.0 * 1.0/150 * (pos - m_pointOfInterest).length();
cvf::Vec3d trans = scale * ray->direction();
cvf::Vec3d newPos = pos + trans;
cvf::Vec3d newVrp = vrp + trans;
m_viewer->mainCamera()->setFromLookAt(newPos,newVrp, up );
m_viewer->update();
}
}
isEventHandled = true;
}
}
break;
}
return isEventHandled;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuCadNavigation::initializeRotationCenter()
{
if(m_isRotCenterInitialized || m_trackball.isNull() || !m_viewer->mainScene() || !m_viewer->currentScene()->boundingBox().isValid()) return;
m_pointOfInterest = m_viewer->currentScene()->boundingBox().center();
m_trackball->setRotationPoint(m_pointOfInterest);
m_isRotCenterInitialized = true;
}
//--------------------------------------------------------------------------------------------------
/// Repositions and orients the camera to view the rotation point along the
/// direction "alongDirection". The distance to the rotation point is maintained.
///
//--------------------------------------------------------------------------------------------------
void RiuCadNavigation::setView( const cvf::Vec3d& alongDirection, const cvf::Vec3d& upDirection )
{
m_trackball->setView(alongDirection, upDirection);
/*
if (m_camera.isNull()) return;
Vec3d dir = alongDirection;
if (!dir.normalize()) return;
Vec3d up = upDirection;
if(!up.normalize()) up = Vec3d::Z_AXIS;
if((up * dir) < 1e-2) up = dir.perpendicularVector();
Vec3d cToE = m_camera->position() - m_rotationPoint;
Vec3d newEye = m_rotationPoint - cToE.length() * dir;
m_camera->setFromLookAt(newEye, m_rotationPoint, upDirection);
*/
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RiuCadNavigation::pointOfInterest()
{
initializeRotationCenter();
return m_pointOfInterest;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuCadNavigation::setPointOfInterest(cvf::Vec3d poi)
{
m_pointOfInterest = poi;
m_trackball->setRotationPoint(poi);
m_isRotCenterInitialized = true;
}