ResInsight/ApplicationCode/ModelVisualization/RivWellFracturePartMgr.h
Jacob Støren cbb0a58673 #1648 Remove dependency on active view from color generation.
Separate the fracture geometry generation methods from the wellpath methods. Use eclipse View as argument.
Fixed some constness stuff in View
2017-06-25 10:42:53 +02:00

103 lines
4.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfMatrix4.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cafPdmPointer.h"
#include <vector>
namespace cvf
{
class ModelBasicList;
class DrawableGeo;
class Part;
}
namespace caf
{
class DisplayCoordTransform;
}
class RimFracture;
class RimStimPlanFractureTemplate;
class RimEclipseView;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class RivWellFracturePartMgr : public cvf::Object
{
public:
RivWellFracturePartMgr(RimFracture* well);
~RivWellFracturePartMgr();
void appendGeometryPartsToModel(cvf::ModelBasicList* model,
const RimEclipseView* eclView);
void clearGeometryCache();
static std::vector<double> mirrorDataAtSingleDepth(std::vector<double> depthData);
private:
void generateSurfacePart(const caf::DisplayCoordTransform* displayCoordTransform);
void applyFractureUniformColor(const RimEclipseView* activeView);
void applyResultTextureColor(const RimEclipseView* activeView);
void generateFractureOutlinePolygonPart(const caf::DisplayCoordTransform* displayCoordTransform);
void generateStimPlanMeshPart(const caf::DisplayCoordTransform* displayCoordTransform);
cvf::ref<cvf::DrawableGeo> createPolygonDrawable(const caf::DisplayCoordTransform* displayCoordTransform);
cvf::ref<cvf::DrawableGeo> createStimPlanMeshDrawable(RimStimPlanFractureTemplate* stimPlanFracTemplate,
const caf::DisplayCoordTransform* displayCoordTransform);
void getPolygonBB(float &polygonXmin,
float &polygonXmax,
float &polygonYmin,
float &polygonYmax);
std::vector<cvf::Vec3f> transfromToFractureDisplayCoords(const std::vector<cvf::Vec3f>& polygon,
cvf::Mat4d m,
const caf::DisplayCoordTransform* displayCoordTransform);
bool stimPlanCellTouchesPolygon(const std::vector<cvf::Vec3f>& polygon,
double xMin,
double xMax,
double yMin,
double yMax,
float polygonXmin,
float polygonXmax,
float polygonYmin,
float polygonYmax);
static cvf::ref<cvf::DrawableGeo> buildDrawableGeoFromTriangles(const std::vector<cvf::uint>& triangleIndices,
const std::vector<cvf::Vec3f>& nodeCoords);
private:
caf::PdmPointer<RimFracture> m_rimFracture;
cvf::ref<cvf::Part> m_surfacePart;
cvf::ref<cvf::Part> m_polygonPart;
cvf::ref<cvf::Part> m_stimPlanMeshPart;
};