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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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namespace cvf {
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class Part;
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class HitDetail;
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//==================================================================================================
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//
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// HitItem
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//
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//==================================================================================================
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class HitItem : public Object
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{
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public:
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HitItem(double distanceAlongRay, const Vec3d& intersectionPoint);
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~HitItem();
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double distanceAlongRay() const;
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const Vec3d& intersectionPoint() const;
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void setPart(const Part* part);
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const Part* part() const;
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void setDetail(HitDetail* detail);
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const HitDetail* detail() const;
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private:
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double m_distanceAlongRay; // Distance from ray origin
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Vec3d m_intersectionPoint;
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cref<Part> m_part; // Reference to the part that was hit
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ref<HitDetail> m_detail; // Optional detail on the intersection
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};
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}
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