mirror of
https://github.com/OPM/ResInsight.git
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109 lines
3.8 KiB
C++
109 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "RigGridBase.h"
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#include "RimFault.h"
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#include "RivFaultGeometryGenerator.h"
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#include "cvfColor4.h"
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#include "RivNNCGeometryGenerator.h"
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#include "cvfEffect.h"
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#include "cafEffectGenerator.h"
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namespace cvf
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{
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class StructGridInterface;
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class ModelBasicList;
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class Transform;
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class Part;
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}
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class RimEclipseCellColors;
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class RimCellEdgeResultSlot;
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class RimFaultCollection;
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RivFaultPartMgr : public cvf::Object
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{
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public:
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RivFaultPartMgr(const RigGridBase* grid, const RimFaultCollection* rimFaultCollection, const RimFault* rimFault);
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void setCellVisibility(cvf::UByteArray* cellVisibilities);
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void applySingleColorEffect();
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void setOpacityLevel(float opacity) { m_opacityLevel = opacity; }
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void updateCellResultColor(size_t timeStepIndex, RimEclipseCellColors* cellResultSlot);
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void updateCellEdgeResultColor(size_t timeStepIndex, RimEclipseCellColors* cellResultSlot, RimCellEdgeResultSlot* cellEdgeResultSlot);
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void appendNativeFaultFacesToModel(cvf::ModelBasicList* model);
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void appendOppositeFaultFacesToModel(cvf::ModelBasicList* model);
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void appendNNCFacesToModel(cvf::ModelBasicList* model);
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void appendLabelPartsToModel(cvf::ModelBasicList* model);
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void appendMeshLinePartsToModel(cvf::ModelBasicList* model);
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private:
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void generatePartGeometry();
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void updatePartEffect();
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void updateNNCColors(RimEclipseCellColors* cellResultSlot);
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caf::FaceCulling faceCullingMode() const;
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void createLabelWithAnchorLine(const cvf::Part* part);
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static cvf::Vec3f findClosestVertex(const cvf::Vec3f& point, const cvf::Vec3fArray* vertices);
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private:
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cvf::cref<RigGridBase> m_grid;
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const RimFault* m_rimFault;
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const RimFaultCollection* m_rimFaultCollection;
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float m_opacityLevel;
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cvf::Color3f m_defaultColor;
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bool m_showNativeFaces;
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bool m_showOppositeFaces;
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bool m_showLabel;
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cvf::ref<cvf::UByteArray> m_cellVisibility;
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cvf::ref<RivFaultGeometryGenerator> m_nativeFaultGenerator;
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cvf::ref<cvf::Part> m_nativeFaultFaces;
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cvf::ref<cvf::Part> m_nativeFaultGridLines;
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cvf::ref<cvf::Vec2fArray> m_nativeFaultFacesTextureCoords;
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cvf::ref<RivFaultGeometryGenerator> m_oppositeFaultGenerator;
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cvf::ref<cvf::Part> m_oppositeFaultFaces;
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cvf::ref<cvf::Part> m_oppositeFaultGridLines;
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cvf::ref<cvf::Vec2fArray> m_oppositeFaultFacesTextureCoords;
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cvf::ref<RivNNCGeometryGenerator> m_NNCGenerator;
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cvf::ref<cvf::Part> m_NNCFaces;
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cvf::ref<cvf::Vec2fArray> m_NNCTextureCoords;
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cvf::ref<cvf::Part> m_faultLabelPart;
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cvf::ref<cvf::Part> m_faultLabelLinePart;
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};
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