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088bc12459
Prototype code for property filter visibility Refactoring the VizLogic class to make the responsibilities clearer
101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
#include "RivGeoMechPartMgrCache.h"
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#include "RivGeoMechPartMgr.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGeoMechPartMgrCache::RivGeoMechPartMgrCache()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGeoMechPartMgrCache::~RivGeoMechPartMgrCache()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RivGeoMechPartMgrCache::isNeedingRegeneration(const Key& key) const
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{
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std::map<Key, CacheEntry >::const_iterator ceIt = m_partMgrs.find(key);
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if (ceIt != m_partMgrs.end())
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{
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return ceIt->second.needsRegen;
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}
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else
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{
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return true;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgrCache::scheduleRegeneration(const Key& key)
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{
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std::map<Key, CacheEntry >::iterator ceIt = m_partMgrs.find(key);
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if (ceIt != m_partMgrs.end())
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{
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ceIt->second.needsRegen = true;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgrCache::setGenerationFinished(const Key& key)
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{
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m_partMgrs[key].needsRegen = false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGeoMechPartMgr* RivGeoMechPartMgrCache::partMgr(const Key& key)
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{
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CacheEntry& ce = m_partMgrs[key];
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if (ce.partMgr.isNull())
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{
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ce.partMgr = new RivGeoMechPartMgr;
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}
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return ce.partMgr.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgrCache::Key::set(RivCellSetEnum aGeometryType, int aFrameIndex)
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{
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m_frameIndex = aFrameIndex;
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m_geometryType = aGeometryType;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RivGeoMechPartMgrCache::Key::operator<(const Key& other) const
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{
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if (m_frameIndex != other.m_frameIndex)
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{
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return (m_frameIndex < other.m_frameIndex);
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}
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return (m_geometryType < other.m_geometryType);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGeoMechPartMgrCache::Key::Key(RivCellSetEnum aGeometryType, int aFrameIndex)
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: m_geometryType(aGeometryType), m_frameIndex(aFrameIndex)
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{
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}
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