mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-08 07:03:25 -06:00
109 lines
4.7 KiB
C++
109 lines
4.7 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2013 Ceetron AS
|
|
//
|
|
// This library may be used under the terms of either the GNU General Public License or
|
|
// the GNU Lesser General Public License as follows:
|
|
//
|
|
// GNU General Public License Usage
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
// GNU Lesser General Public License Usage
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "cvfDrawable.h"
|
|
#include "cvfArray.h"
|
|
#include "cvfBoundingBox.h"
|
|
|
|
namespace cvf {
|
|
|
|
class DrawableGeo;
|
|
class ShaderProgram;
|
|
class BufferObjectManaged;
|
|
class PrimitiveSetIndexedUShort;
|
|
|
|
//==================================================================================================
|
|
//
|
|
// DrawableVectors implements drawing of vector arrows
|
|
//
|
|
//==================================================================================================
|
|
class DrawableVectors : public Drawable
|
|
{
|
|
public:
|
|
DrawableVectors();
|
|
DrawableVectors(String vectorMatrixUniformName, String colorUniformName);
|
|
virtual ~DrawableVectors();
|
|
|
|
void setGlyph(UShortArray* triangles, Vec3fArray* vertices);
|
|
void setSingleColor(Color3f color);
|
|
|
|
void setUniformNames(String vectorMatrixUniformName, String colorUniformName);
|
|
void setVectors(Vec3fArray* vertexArray, Vec3fArray* vectorArray);
|
|
void setColors(Color3fArray* vectorColorArray);
|
|
size_t vectorCount() const;
|
|
|
|
virtual void render(OpenGLContext* oglContext, ShaderProgram* shaderProgram, const MatrixState& matrixState);
|
|
virtual void renderFixedFunction(OpenGLContext* oglContext, const MatrixState& matrixState);
|
|
virtual void renderImmediateMode(OpenGLContext* oglContext, const MatrixState& matrixState);
|
|
|
|
virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext);
|
|
virtual void releaseBufferObjectsGPU();
|
|
|
|
virtual size_t vertexCount() const;
|
|
virtual size_t triangleCount() const;
|
|
virtual size_t faceCount() const;
|
|
|
|
virtual BoundingBox boundingBox() const;
|
|
|
|
virtual bool rayIntersectCreateDetail(const Ray& ray, Vec3d* intersectionPoint, ref<HitDetail>* hitDetail) const;
|
|
|
|
private:
|
|
void vectorMatrix(size_t vectorIndex, float vectorMatArray[16]);
|
|
|
|
private:
|
|
String m_vectorMatrixUniformName;
|
|
String m_colorUniformName;
|
|
Color3f m_singleColor; // Color used by all vectors if no color array is specified
|
|
ref<Vec3fArray> m_vertexArray; // Positions of the vectors
|
|
ref<Vec3fArray> m_vectorArray; // Direction & magnitude of the vectors.
|
|
// A vector is drawn from m_vertexArray[i] to (m_vertexArray[i] + m_vectorArray[i])
|
|
ref<Color3fArray> m_colorArray;
|
|
|
|
ref<DrawableGeo> m_vectorGlyph; // A drawable representing one arrow with the current config
|
|
ref<PrimitiveSetIndexedUShort> m_vectorGlyphPrimSet; // A drawable representing one arrow with the current config
|
|
|
|
BoundingBox m_boundingBox;
|
|
|
|
bool m_renderWithVBO;
|
|
ref<BufferObjectManaged> m_glyphVerticesAndNormalsBO; // Buffer object for holding the glyph vertices and normals for uploading data to GPU
|
|
ref<BufferObjectManaged> m_indicesBO;
|
|
};
|
|
|
|
} // namespace cvf
|