ResInsight/Fwk/VizFwk/LibRender/cvfFramebufferObject.h

109 lines
4.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfOpenGLTypes.h"
#include "cvfTexture.h"
#include <map>
namespace cvf {
class OpenGLContext;
class RenderbufferObject;
class String;
class OglRcFramebuffer;
//==================================================================================================
//
// Wrapper for OpenGL Frame Buffer Object
//
//==================================================================================================
class FramebufferObject : public Object
{
public:
FramebufferObject();
~FramebufferObject();
void resizeAttachedBuffers(uint width, uint height);
void attachColorRenderbuffer(uint index, RenderbufferObject* renderbuffer);
void attachColorTexture2d(uint index, Texture* texture);
void attachColorTexture2dCubeMap(uint index, Texture::CubeMapFace face, Texture* texture);
void attachDepthRenderbuffer(RenderbufferObject* renderbuffer);
void attachDepthTexture2d(Texture* texture);
void attachDepthStencilRenderbuffer(RenderbufferObject* renderbuffer);
void attachDepthStencilTexture2d(Texture* texture);
void applyOpenGL(OpenGLContext* oglContext);
void bind(OpenGLContext* oglContext) const;
static void useDefaultWindowFramebuffer(OpenGLContext* oglContext);
void deleteFramebuffer(OpenGLContext* oglContext);
bool isFramebufferComplete(OpenGLContext* oglContext, String* failReason) const;
void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext);
static bool supportedOpenGL(OpenGLContext* oglContext);
private:
void setColorBufferVersionTick(uint index, uint versionTick);
private:
Collection<RenderbufferObject> m_colorRenderBuffers;
Collection<Texture> m_colorTextures;
std::map<uint, Texture::CubeMapFace> m_colorCubeMapFaces;
ref<RenderbufferObject> m_depthRenderBuffer;
ref<Texture> m_depthTexture2d;
ref<RenderbufferObject> m_depthStencilRenderBuffer;
ref<Texture> m_depthStencilTexture2d;
std::vector<uint> m_colorAttachmentVersionTicks;
uint m_depthAttachmentVersionTick;
ref<OglRcFramebuffer> m_oglRcBuffer;
};
}