ResInsight/Fwk/VizFwk/LibRender/cvfOglRc.h

141 lines
4.4 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfOpenGLTypes.h"
namespace cvf {
class OpenGLContext;
//==================================================================================================
//
//
//
//==================================================================================================
class OglRc : public Object
{
public:
~OglRc();
OglId oglId() const;
virtual void deleteResource(OpenGLContext* oglContext) = 0;
static OglId safeOglId(const OglRc* oglRcObj);
static bool isSafeToRelease(const OglRc* oglRcObj);
protected:
OglRc();
protected:
OglId m_openGLObjId; // The OpenGL object identifier (object name in OGL lingo). 0 means that no handle exists
};
//==================================================================================================
//
//
//
//==================================================================================================
class OglRcShader : public OglRc
{
public:
static ref<OglRcShader> create(OpenGLContext* oglContext, cvfGLenum shaderType);
virtual void deleteResource(OpenGLContext* oglContext);
};
//==================================================================================================
//
//
//
//==================================================================================================
class OglRcProgram : public OglRc
{
public:
static ref<OglRcProgram> create(OpenGLContext* oglContext);
virtual void deleteResource(OpenGLContext* oglContext);
};
//==================================================================================================
//
//
//
//==================================================================================================
class OglRcTexture : public OglRc
{
public:
static ref<OglRcTexture> create(OpenGLContext* oglContext);
virtual void deleteResource(OpenGLContext* oglContext);
};
//==================================================================================================
//
//
//
//==================================================================================================
class OglRcRenderbuffer : public OglRc
{
public:
static ref<OglRcRenderbuffer> create(OpenGLContext* oglContext);
virtual void deleteResource(OpenGLContext* oglContext);
};
//==================================================================================================
//
//
//
//==================================================================================================
class OglRcFramebuffer : public OglRc
{
public:
static ref<OglRcFramebuffer> create(OpenGLContext* oglContext);
virtual void deleteResource(OpenGLContext* oglContext);
};
}