mirror of
https://github.com/OPM/ResInsight.git
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141 lines
4.4 KiB
C++
141 lines
4.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfOpenGLTypes.h"
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namespace cvf {
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class OpenGLContext;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OglRc : public Object
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{
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public:
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~OglRc();
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OglId oglId() const;
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virtual void deleteResource(OpenGLContext* oglContext) = 0;
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static OglId safeOglId(const OglRc* oglRcObj);
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static bool isSafeToRelease(const OglRc* oglRcObj);
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protected:
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OglRc();
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protected:
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OglId m_openGLObjId; // The OpenGL object identifier (object name in OGL lingo). 0 means that no handle exists
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OglRcShader : public OglRc
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{
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public:
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static ref<OglRcShader> create(OpenGLContext* oglContext, cvfGLenum shaderType);
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virtual void deleteResource(OpenGLContext* oglContext);
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OglRcProgram : public OglRc
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{
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public:
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static ref<OglRcProgram> create(OpenGLContext* oglContext);
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virtual void deleteResource(OpenGLContext* oglContext);
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OglRcTexture : public OglRc
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{
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public:
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static ref<OglRcTexture> create(OpenGLContext* oglContext);
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virtual void deleteResource(OpenGLContext* oglContext);
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OglRcRenderbuffer : public OglRc
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{
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public:
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static ref<OglRcRenderbuffer> create(OpenGLContext* oglContext);
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virtual void deleteResource(OpenGLContext* oglContext);
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class OglRcFramebuffer : public OglRc
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{
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public:
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static ref<OglRcFramebuffer> create(OpenGLContext* oglContext);
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virtual void deleteResource(OpenGLContext* oglContext);
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};
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}
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