mirror of
https://github.com/OPM/ResInsight.git
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193 lines
6.8 KiB
C++
193 lines
6.8 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfOpenGLCapabilities.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::OpenGLCapabilities
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OpenGLCapabilities::OpenGLCapabilities()
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: m_capabilityFlags(0),
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m_openGLMajorVersion(1),
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m_supportsFixedFunction(false)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OpenGLCapabilities::OpenGLCapabilities(const OpenGLCapabilities& other)
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: Object()
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{
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*this = other;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OpenGLCapabilities::~OpenGLCapabilities()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OpenGLCapabilities& OpenGLCapabilities::operator=(const OpenGLCapabilities& rhs)
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{
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m_capabilityFlags = rhs.m_capabilityFlags;
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m_openGLMajorVersion = rhs.m_openGLMajorVersion;
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m_supportsFixedFunction = rhs.m_supportsFixedFunction;
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return *this;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLCapabilities::operator==(const OpenGLCapabilities& rhs) const
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{
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if (m_capabilityFlags == rhs.m_capabilityFlags &&
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m_openGLMajorVersion == rhs.m_openGLMajorVersion &&
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m_supportsFixedFunction == rhs.m_supportsFixedFunction)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLCapabilities::operator!=(const OpenGLCapabilities& rhs) const
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{
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return !(*this == rhs);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLCapabilities::hasCapability(Capability capability) const
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{
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return (m_capabilityFlags & capability) ? true : false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OpenGLCapabilities::addCapablity(Capability capability)
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{
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m_capabilityFlags |= capability;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OpenGLCapabilities::removeCapablity(Capability capability)
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{
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m_capabilityFlags &= (~capability);
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}
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//--------------------------------------------------------------------------------------------------
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/// Do we have baseline OpenGL support. Currently this is defined to OpenGL 2.0 support
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//--------------------------------------------------------------------------------------------------
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bool OpenGLCapabilities::supportsOpenGL2() const
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{
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return (m_openGLMajorVersion >= 2);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLCapabilities::supportsOpenGLVer(uint majorVer) const
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{
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return (m_openGLMajorVersion >= majorVer);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLCapabilities::supportsFixedFunction() const
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{
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return m_supportsFixedFunction;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OpenGLCapabilities::configureOpenGLSupport(uint openGLMajorVer)
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{
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m_openGLMajorVersion = openGLMajorVer;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OpenGLCapabilities::setSupportsFixedFunction(bool fixedFunction)
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{
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m_supportsFixedFunction = fixedFunction;
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}
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} // namespace cvf
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