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207 lines
7.0 KiB
C++
207 lines
7.0 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfOpenGLContext.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfTrace.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::OpenGLContext
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/// \ingroup Render
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///
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/// Encapsulates an OpenGL rendering context
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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/// Constructor
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///
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/// The context will be added unconditionally to the \a contextGroup group
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//--------------------------------------------------------------------------------------------------
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OpenGLContext::OpenGLContext(OpenGLContextGroup* contextGroup)
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: m_contextGroup(contextGroup),
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m_isValid(false)
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{
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CVF_ASSERT(m_contextGroup);
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m_contextGroup->addContext(this);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OpenGLContext::~OpenGLContext()
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{
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//Trace::show("OpenGLContext destructor");
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m_isValid = false;
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// Context group is holding references to contexts, so by the time we get to this
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// destructor the link to the context group must already be broken
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CVF_ASSERT(m_contextGroup == NULL);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLContext::isContextValid() const
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{
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// Also check on context group, since it may have been set to NULL after valid flag was set
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if (m_contextGroup && m_isValid)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool OpenGLContext::initializeContext()
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{
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makeCurrent();
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if (!m_contextGroup)
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{
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return false;
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}
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if (!m_contextGroup->isContextGroupInitialized())
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{
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if (!m_contextGroup->initializeContextGroup(this))
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{
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return false;
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}
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}
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m_isValid = true;
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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/// Prepare the context for deletion
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///
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/// Prepares the context for deletion by removing the context from its context group. If this is the
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/// last context in the context group, this function will also try and delete the context group's
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/// OpenGL resources.
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///
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/// \warning After calling this function the context is no longer usable and should be deleted.
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/// \warning May try and make the context current in order to free resources if this context
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/// is the last context in the context group.
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//--------------------------------------------------------------------------------------------------
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void OpenGLContext::shutdownContext()
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{
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if (m_contextGroup)
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{
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CVF_ASSERT(m_contextGroup->containsContext(this));
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// If our ref count is down to 1, there is probably something strange going on.
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// Since one reference to us is being held by the context group, this means that the
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// caller ISN'T holding a reference which may give him a nast surprise when this function returns!
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CVF_ASSERT(refCount() > 1);
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// This call will remove the context from the group AND clean up resources in the
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// group if we are the last context in the group
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m_contextGroup->contextAboutToBeShutdown(this);
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}
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CVF_ASSERT(m_contextGroup == NULL);
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m_isValid = false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OpenGLContextGroup* OpenGLContext::group()
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{
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return m_contextGroup;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const OpenGLContextGroup* OpenGLContext::group() const
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{
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return m_contextGroup;
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}
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//--------------------------------------------------------------------------------------------------
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/// Get the resource manager to use with this context
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///
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/// This is a convenience function for getting the resource manager from the owner context group.
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//--------------------------------------------------------------------------------------------------
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OpenGLResourceManager* OpenGLContext::resourceManager()
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{
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CVF_ASSERT(m_contextGroup);
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return m_contextGroup->resourceManager();
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}
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//--------------------------------------------------------------------------------------------------
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/// Get the capabilities for this context
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///
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/// This is a convenience function for getting the capabilities from the owner context group.
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//--------------------------------------------------------------------------------------------------
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const OpenGLCapabilities* OpenGLContext::capabilities()
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{
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CVF_ASSERT(m_contextGroup);
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return m_contextGroup->capabilities();
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}
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} // namespace cvf
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