ResInsight/Fwk/VizFwk/LibRender/cvfOpenGLContext.cpp

207 lines
7.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOpenGLContext.h"
#include "cvfOpenGLResourceManager.h"
#include "cvfTrace.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::OpenGLContext
/// \ingroup Render
///
/// Encapsulates an OpenGL rendering context
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
/// Constructor
///
/// The context will be added unconditionally to the \a contextGroup group
//--------------------------------------------------------------------------------------------------
OpenGLContext::OpenGLContext(OpenGLContextGroup* contextGroup)
: m_contextGroup(contextGroup),
m_isValid(false)
{
CVF_ASSERT(m_contextGroup);
m_contextGroup->addContext(this);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLContext::~OpenGLContext()
{
//Trace::show("OpenGLContext destructor");
m_isValid = false;
// Context group is holding references to contexts, so by the time we get to this
// destructor the link to the context group must already be broken
CVF_ASSERT(m_contextGroup == NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLContext::isContextValid() const
{
// Also check on context group, since it may have been set to NULL after valid flag was set
if (m_contextGroup && m_isValid)
{
return true;
}
else
{
return false;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool OpenGLContext::initializeContext()
{
makeCurrent();
if (!m_contextGroup)
{
return false;
}
if (!m_contextGroup->isContextGroupInitialized())
{
if (!m_contextGroup->initializeContextGroup(this))
{
return false;
}
}
m_isValid = true;
return true;
}
//--------------------------------------------------------------------------------------------------
/// Prepare the context for deletion
///
/// Prepares the context for deletion by removing the context from its context group. If this is the
/// last context in the context group, this function will also try and delete the context group's
/// OpenGL resources.
///
/// \warning After calling this function the context is no longer usable and should be deleted.
/// \warning May try and make the context current in order to free resources if this context
/// is the last context in the context group.
//--------------------------------------------------------------------------------------------------
void OpenGLContext::shutdownContext()
{
if (m_contextGroup)
{
CVF_ASSERT(m_contextGroup->containsContext(this));
// If our ref count is down to 1, there is probably something strange going on.
// Since one reference to us is being held by the context group, this means that the
// caller ISN'T holding a reference which may give him a nast surprise when this function returns!
CVF_ASSERT(refCount() > 1);
// This call will remove the context from the group AND clean up resources in the
// group if we are the last context in the group
m_contextGroup->contextAboutToBeShutdown(this);
}
CVF_ASSERT(m_contextGroup == NULL);
m_isValid = false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLContextGroup* OpenGLContext::group()
{
return m_contextGroup;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const OpenGLContextGroup* OpenGLContext::group() const
{
return m_contextGroup;
}
//--------------------------------------------------------------------------------------------------
/// Get the resource manager to use with this context
///
/// This is a convenience function for getting the resource manager from the owner context group.
//--------------------------------------------------------------------------------------------------
OpenGLResourceManager* OpenGLContext::resourceManager()
{
CVF_ASSERT(m_contextGroup);
return m_contextGroup->resourceManager();
}
//--------------------------------------------------------------------------------------------------
/// Get the capabilities for this context
///
/// This is a convenience function for getting the capabilities from the owner context group.
//--------------------------------------------------------------------------------------------------
const OpenGLCapabilities* OpenGLContext::capabilities()
{
CVF_ASSERT(m_contextGroup);
return m_contextGroup->capabilities();
}
} // namespace cvf