ResInsight/Fwk/VizFwk/LibRender/cvfOpenGLContextGroup.h

101 lines
3.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfCollection.h"
#include "cvfLogger.h"
struct GLEWContextStruct;
struct WGLEWContextStruct;
namespace cvf {
class OpenGLContext;
class OpenGLResourceManager;
class OpenGLCapabilities;
//==================================================================================================
//
//
//
//==================================================================================================
class OpenGLContextGroup : public Object
{
public:
OpenGLContextGroup();
virtual ~OpenGLContextGroup();
bool isContextGroupInitialized() const;
size_t contextCount() const;
bool containsContext(const OpenGLContext* context) const;
OpenGLResourceManager* resourceManager();
Logger* logger();
OpenGLCapabilities* capabilities();
GLEWContextStruct* glewContextStruct();
WGLEWContextStruct* wglewContextStruct();
private:
bool initializeContextGroup(OpenGLContext* currentContext);
void uninitializeContextGroup();
void contextAboutToBeShutdown(OpenGLContext* contextToShutdown);
bool initializeGLEW(OpenGLContext* currentContext);
bool initializeWGLEW(OpenGLContext* currentContext);
void configureCapablititesFromGLEW(OpenGLContext* currentContext);
void addContext(OpenGLContext* contextToAdd);
private:
bool m_isInitialized;
Collection<OpenGLContext> m_contexts; // The OpenGL contexts that belong to this group
ref<OpenGLResourceManager> m_resourceManager; // Resource manager that is shared between all contexts in this group
ref<Logger> m_logger;
ref<OpenGLCapabilities> m_capabilities; // Capabilities of the contexts in this group context
GLEWContextStruct* m_glewContextStruct; // Pointer to the GLEW context struct
WGLEWContextStruct* m_wglewContextStruct; // Pointer to the GLEW context struct
friend class OpenGLContext;
};
}