mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-08 07:03:25 -06:00
fbfbdfca84
Integrated Fwk updates in Resinsight branch up to changelist 173. Summary of changes: * Rewrite of cvf::OverlayItem to allow fixed user controlled positioning of the items. * Removed pure virtual functions OverlayItem::maximumSize() and OverlayItem::minimumSize(). * Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog. * Removed lapack from link line due to fail on Ubuntu 12.04 when lapack isn't installed. * Fix in OpenGLContext::saveOpenGLState() to avoid application corruption when running on RedHat with VMWare. * Removed unused font manager. * Console assert handler only calls __debugbreak() if debugger is present. Otherwise, calls abort(). Done after trouble running gtest death tests. * Made component access functions in Color3f, Color3ub, Color4f, Color4ub inline. * Added conversion functions between TextureImage and QImage to cvfqt::Utils class. * Optimized TextureImage::setPixel() - relies on new inlined component-wise access functions for Color4ub. * Added TextureImage::clear() and non-const version of TextureImage::ptr().
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfOverlayItem.h"
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namespace cvf {
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class TextureImage;
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class Sampler;
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class RenderState;
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class Texture;
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class ShaderProgram;
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//==================================================================================================
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//
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// Overlay text box
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//
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//==================================================================================================
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class OverlayImage : public OverlayItem
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{
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public:
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enum Blending
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{
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NO_BLENDING,
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GLOBAL_ALPHA,
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TEXTURE_ALPHA
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};
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public:
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OverlayImage(TextureImage* image);
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~OverlayImage();
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virtual Vec2ui sizeHint();
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virtual void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size);
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virtual void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size);
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void setImage(TextureImage* image);
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void setPixelSize(const Vec2ui& size);
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void setGlobalAlpha(float alphaFactor);
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void setBlending(Blending mode);
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const TextureImage* image() const;
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float globalAlpha() const;
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Blending blending() const;
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private:
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void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software);
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private:
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Vec2ui m_size;
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ref<TextureImage> m_image;
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ref<TextureImage> m_pow2Image;
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ref<Sampler> m_sampler;
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ref<RenderState> m_textureBindings;
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ref<Texture> m_texture;
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ref<ShaderProgram> m_shaderProgram;
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Blending m_blendMode;
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float m_alpha;
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};
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}
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